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Who knows a clever way to create really foamy, spraying water....?
show user profile  Gumlong
Tried ParticleFlow, but that's not really cutting it. It should look more like this:
http://www.gettyimages.com/detail/84539449/Image-Bank-Film

Any insights appreciated!
G
read 751 times
8/25/2009 1:49:57 PM (last edit: 8/25/2009 1:49:57 PM)
show user profile  gogodr
Particle flow with krakatoa or Real Flow
to achieve a realistic one but can e done with particle flow , spheres and opacity maps I guess... though it will be very difficult to make a good looking one.

Hello there

beautiful ;3


read 727 times
8/25/2009 2:49:50 PM (last edit: 8/25/2009 2:49:50 PM)
show user profile  advance-software
Not a bad idea.

spheres with animated opacity maps ... the map animation would be some kind of a decay from solid white through to totally transparent with some kind of noise based decay transition if that makes any sense.

Probably with some kind of random seed so all foam particles don't look the same. Stack a bunch of these over the break points of a wave, rolling with it & it could work.

(this would be more interesting research imo)

Has this been done before ?
read 718 times
8/25/2009 3:19:35 PM (last edit: 8/25/2009 3:25:53 PM)
show user profile  gogodr
I tried it before with non animated maps ... but I didn't really like it

Hello there

beautiful ;3


read 704 times
8/25/2009 3:30:15 PM (last edit: 8/25/2009 3:30:15 PM)
show user profile  advance-software
For a static scene, you wouldn't need the maps to be animated, just seeded differently so they don't all look the same. Larger spheres than in your other thread (but less particles). Seed them on a wave to see how it looks.

Answering my own question, please see about a third of the way down the following page :

Real-time Breaking Waves for Shallow Water Simulations

http://graphics.ethz.ch/~thuereyn/ntoken3/Publications.html


Direct links :
http://graphics.ethz.ch/~thuereyn/download/nthuerey_070503_realtimeswswaves.mov
http://graphics.ethz.ch/~thuereyn/download/nthuerey_070503_realtimeswswaves.pdf

read 701 times
8/25/2009 3:32:52 PM (last edit: 8/25/2009 4:01:48 PM)
show user profile  gogodr
just amazing
http://www.cs.cornell.edu/~tedkim/WTURB/
and yet... extremely hard to use <.<....

Hello there

beautiful ;3


read 689 times
8/25/2009 3:44:24 PM (last edit: 8/25/2009 4:19:13 PM)
show user profile  Poopsmith
cool link gogodr, looks more like smoke than water though :P
3d 2d digital artist special effects poopsmith

read 652 times
8/25/2009 4:52:11 PM (last edit: 8/25/2009 4:52:11 PM)
show user profile  Dub.
If you can figure out a good way to do this, you'll be in great demand.

This is a very tricky effect to do photoreal.


read 627 times
8/25/2009 5:38:09 PM (last edit: 8/25/2009 5:38:09 PM)
show user profile  TimTamFin
I've tested few methods of creating this few years back. I might still have those files and few test renders - when I get off from work I'll see if I can still find them.
Rgds,
Timo

read 594 times
8/26/2009 2:42:06 AM (last edit: 8/26/2009 2:42:06 AM)
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