Forum Groups
  All forums
    Help & Feedback
      Questions
      Work in progress
      Finished Art
      Non-Max related
    Community
      Offtopic
      News
    Hardware
    Photography


Featured Threads
  inspiration alert!!!
(37 replies)
  Indespensible MaxScripts, Plugins and 3rd Party Tools
(37 replies)
  The allmighty FREE Resources Thread !
(17 replies)
  spam alert!!!
(4886 replies)
  Maxforums member photo gallery index
(114 replies)
  Maxforums Member Tutorials
(89 replies)
  three cheers to maxforums...
(240 replies)
  101 Things you didnt know in Max...
(198 replies)
  A Face tutorial from MDB101 :D
(95 replies)
  Maxforums.org Members Gallery
(516 replies)
  SON OF POST YOURSELF
(637 replies)
  Dub's Maxscript Tutorial Index
(119 replies)

Maxunderground news unavailable

City night scene
show user profile  captain_roach
Hello!
I just finished making a city model. Next I wanna make an night scene effect. building lights lights, glow, etc. like this: http://www.turbosquid.com/FullPreview/Index.cfm/ID/317549
Can you give me a tutorial or tips?
Thanks...
read 445 times
6/12/2011 3:57:46 PM (last edit: 6/12/2011 3:57:46 PM)
show user profile  NLGFX_ger
glow:

set material or object ID (in the mat editor or object properties) for your windows or whatever you wanna make glowing...

effects -> lens effects -> glow - down below in the options you can say that it should only affect specific object ID or mat IDs...

set to interactive and play around with it until it looks right ;)

very rough... but maybe it helps to guide you into that direction. However, its not only the glow that makes it look like that... its rather a nice lighting setup itself ;)
----------------------------------------
www.nextlevelsimulations.com
www.nextlevelgfx.de
skype: oli_at_home
read 416 times
6/12/2011 6:32:00 PM (last edit: 6/12/2011 6:32:23 PM)
show user profile  captain_roach
Thank you for your help. I've just finished it. It's not 100 percent like I expected, but it'll do.
check this out, i just uploaded the result. Please give opinion about what should be fixed:

Thank you. I really appreciate your help.
read 408 times
6/12/2011 6:54:40 PM (last edit: 6/12/2011 6:54:40 PM)
show user profile  NLGFX_ger
umm well... honestly, you need to work on that a "little bit" more ;) to be fully honest, it looks crappy right now... BUT: no one has ever achieved to create a masterpiece on the first tries... so try to improve and work on it! Just stay on it and keep on trying.

First, get some proper textures for those buildings... add some streets, some more detail. Roads, sidewalks, cars, street lamps, signs, antennas...all kinds of stuff that you would find in a city like this... overall its too blue... do you have any lights in the scene at all? Try to make an interesting light setup... steet lamps down on the road that cast light in limited space... little areas of interest, etc.

and... most important - look up some reference! Compare and see whats missing (in fact, a lot ;) ). The pic from turbosquid was a good thing to refer to, wasnt it?

Keep trying... and don't give up on it ;) building up a scene like that is a lot of work... and it needs time.
----------------------------------------
www.nextlevelsimulations.com
www.nextlevelgfx.de
skype: oli_at_home
read 404 times
6/12/2011 7:03:23 PM (last edit: 6/12/2011 7:09:18 PM)
show user profile  ScotlandDave
honestly, you need to work on that a "little bit" more ;) to be fully honest, it looks crappy right now... BUT

Hahaha - legendary opener there from NLGFX :)




Website | Blog | Contact | Vimeo

read 386 times
6/12/2011 7:46:03 PM (last edit: 6/12/2011 7:46:03 PM)
show user profile  NLGFX_ger
just meant it in a good and want-to-help-ish way :)
----------------------------------------
www.nextlevelsimulations.com
www.nextlevelgfx.de
skype: oli_at_home
read 378 times
6/12/2011 7:52:28 PM (last edit: 6/12/2011 7:52:28 PM)
show user profile  captain_roach
I just found out another method. I tried increasing the 'Self-Illumination' and 'Translucency' level of the windows material. I also put small omni lights near the windows.
this one is without "Lens Effects Glow':

and this one is with 'Lens Effects Glow', but not the one from the 'Video Post'

Please give me your opinion about what should be improved from this method and compare it with the one I uploaded earlier. Thanks
About the building materials, i'm going to make a new one soon. and for the other supporting objects (streetlights, roads, etc.), I'll also add them soon. For the moment, I was just testing this method and compares it to the first method.

read 366 times
6/12/2011 8:45:10 PM (last edit: 6/12/2011 8:45:10 PM)
show user profile  NLGFX_ger
sorry but just fiddling around with the glow effect won't take you any further here. Effects like glow and stuff can be used to tweak the final image. Yours lack of many essentials here though... please read my suggestions above first and try to work on it ;) I dont intend to be harsh here, but thats simply the way it is...

so just leave the glow effect alone for now and concentrate on the other stuff. It doesnt make any difference - neither one is better or worse. Its just the essentials that are missing...

now go for it! ;) we wanna see some progress here! :)
----------------------------------------
www.nextlevelsimulations.com
www.nextlevelgfx.de
skype: oli_at_home
read 356 times
6/12/2011 9:19:03 PM (last edit: 6/12/2011 9:19:39 PM)
show user profile  9krausec
To be honest, I would start off with something a tad smaller.. Something that doesn't demand so much detail... Get your lighting down pat!!




- Portfolio-




read 346 times
6/12/2011 10:05:33 PM (last edit: 6/12/2011 10:05:33 PM)
#Maxforums IRC
Open chat window


Support Maxforums.org