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Cinema 4D R14: Pretty awesome new features!
show user profile  Nanne
Hello mates, I've been away for a while. I'm currently studying programming most of my time, so not much Max'ing the past months. But I try to keep up with the 3d industry through news sites and what not, and I recently stumbled upon some new promotional videos for Cinema 4D R14 - and I was very impressed. Now I am curious of what you people think of this software, compared to 3ds Max? I've heard other people say that C4D is cool with all its features and work great in smaller studios for Motion Graphics and TV commercials, but that it doesn't stand up in a large studio for feature films (Lord of the Ring-kind of thing). What's your take on this? What's your experience in working with C4D?

I've tried it out a little, but I found it to be more like Maya then Max when it comes to workflow and that's annoying. Most of the tools are hidden away in the top menu bar (like in Maya) and poking around there to find your tool is annoying for me - I miss Max's Command Panel; all current tools in one place. Also I found the modelling tools a bit lacking compare to Max's.

C4D, the full package, comes with thinkingParticle and I think some kind of fluid system. Otherwise this was an area where Max had an upper edge before with all the 3rd-party tools like tP, FumeFX, Krakatoa, Frost, RayFire etc. but a lot of other software seam to be catching up here. A lot of these plugins even start to become available for Maya, and C4D. Is Max losing it's edge? Concidering the price of Max and competitors as well as the features. C4D now has sculpting, so no need for Mudbox or ZBrush... or is there? A lot of people got pissed of at Autodesk because of the new Subscription Advancement Pack deal; that you only get the now ParticleFlow Tool Box if you have the Creative Suit with an subscription, and a lot of freelancers or small studios seam to think that that's to expensive. Oh, and Autodesk recently laid of 7% of their staff.

Here's the promotion video for C4D R14

I love this Nuke integration with Position pass and stuff like that :)

What do you think? Sorry, this is becoming one of those "Max is doomed"-thread... that wasn't my intention so let's focus more on C4D in the discussion - what do you think of it? How is it fairing in the game industry by the way? Never really heard of it being used for games... just commercials really...

Kristoffer Helander
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read 1433 times
8/26/2012 1:18:37 AM (last edit: 8/26/2012 1:19:37 AM)
show user profile  LionDebt
I tried C4D for about a month or so, and I was very impressed.

Everything just seems to... work... no issues, no crashes, no problems... it was fast, the viewport did what a viewport should do... And so on and so forth.

However, I'm already 100% set up with 3DS Max for all my poly modelling and to a certain degree rigging and animation - recently coming to grips with the graphite retopo tools. I use zBrush for all my sculpting needs and might even purchase TopoGun in the future for another choice in building base-cages. Finally, RayFire has so many cool features for a simple plugin that it's definitely something I'm getting as soon as I have the time and money to do so.

So, C4D, yeah it's cool, it does everything. But until my free student EDU licenses run out, I'm too well equipped in my current workflow to necessitate a jumping of ship to another 3D package. But, when the time does come to jump ship, it's looking more and more likely to be C4D!
read 1424 times
8/26/2012 1:39:58 AM (last edit: 8/26/2012 1:55:53 AM)
show user profile  9krausec
I used C4D on a mac for half a semester. Unless I was doing something stupid (which I don't think I was), the mac was fucking useless (very good possibility) or C4D had some major issues, I had a hard time even selecting the sub elements....

I'd select an edge, the edge wouldn't be selected (or an edge half way across the mesh beyond the reach of the marquee was selected).. Stupid stuff like that. Got pissed about it after researching the issue and coming up empty handed and never looked back.

I figure this has to do with either working with an outdated C4D or on a POS MAC (might of been an older model mac, I don't know.. .All those shits look the same and have the same name, so beats me..)... Anyways, that ruined the experience for me.

- Portfolio-

read 1410 times
8/26/2012 3:28:07 AM (last edit: 8/26/2012 3:28:07 AM)
show user profile  STRAT
Wins for me :)

And vray on c4d gives a nicerer render imo. But, job wise, you're more employable being a max monkey.


read 1393 times
8/26/2012 11:06:48 AM (last edit: 8/26/2012 11:06:48 AM)
show user profile  advance-software
the only thing I found missing from c4d was the inability to connect a custom real-time engine to the viewport.

for all its faults I can do this with max & it looks like softimage too.

that makes max a great development platform for games devs.

that said, if the standard viewport is good enough, for most purposes you don't need your own engine running there.

looking forward to converting our tools over at some stage.
read 1389 times
8/26/2012 11:09:55 AM (last edit: 9/7/2012 6:47:02 AM)
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