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Checking for holes in mesh/Capping holes
Hi, quick question for people who know 3d max and modeling for industrials purposes, etc. I'm creating a model that needs to be '3d printed' and the printer is complaining about holes in the mesh. Is there any way in max to check for these holes or slightly off vertexes that may need to be capped? The model is large with over 1000 polys so going through by hand to check for a tiny hole is impossible.
Thanks for any help. I'm using Max 6.1 btw.
read 589 times
4/28/2008 4:35:38 PM (last edit: 4/28/2008 4:35:38 PM)
add a meshsmooth and watch the resulting mesh-topology.
whereever an error occour your mesh needs repair.
read 587 times
4/28/2008 4:39:05 PM (last edit: 4/28/2008 4:39:05 PM)
go into border mode within editable poly and select all by dragging a selection box over everything or hitting Ctrl+A, this will select any holes in the mesh, highlight them in red and tell you how many edges are selected below the modifier stack, its easier to see them in wireframe mode
 hmm 6.1? hope edit poly was added back then
read 585 times
4/28/2008 4:40:55 PM (last edit: 4/28/2008 4:42:03 PM)
Or there's always the STL Check modifier - designed specifically for when MAX is being used with a 3D printer. But it can be used even without the printer to find topology errors.
Specialty: Non-organic modelling and effects.
Setup: 3D Studio 2010 with finalRender.
Rig: No, no I can't.
read 574 times
4/28/2008 5:17:56 PM (last edit: 4/28/2008 5:17:56 PM)
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