Forum Groups
  All forums
    Help & Feedback
      Questions
      Work in progress
      Finished Art
      Non-Max related
    Community
      Offtopic
      News
    Hardware
    Photography



Maxunderground news unavailable

Character skinning question
show user profile  8564dan
Hi guys,

I have modelled socks and shoes for a character. They are on the character and look fine, however, I'm going to be rigging and skinning the character for animation, so what I've done is just attached them to the character mesh. This has left the leg just cut off within the shoe. Is this how it's normally done and will this work ok?

Here is a pic of the shoes and leg, the leg is highlighted to show you what I mean by it suddenly stopping inside the shoe:

 photo shoeXray_zps761d8e8a.jpg

There are enough polys on the shoe for me to skin and bend at the ankle and toes.

Thanks :)
read 447 times
1/21/2014 8:42:27 PM (last edit: 1/21/2014 8:42:27 PM)
show user profile  herfst1
Yeah, it's fine to do it that way.

But there's a cooler option: Skin wrap. You can skin a naked version of your character and when it's all good add all the clothes (or even a high poly version of your character) and add a skin wrap modifier. There's an "add" button, just click on your skinned character and wait a bit. Then at the bottom of the skin wrap menu on the right is a button "make skin" (or something like that) and it will add a skin modifier on top of your stack. Then you can delete the "skin wrap" modifier below it. Done.

Note: will only work if the models you want to skin wrap are placed exactly over the original skinned version.

As for the shoes, looks like you have a turbosmooth modifier turned on... delete it before skinning, you don't want to stress out your computer and give yourself a headache. Topology wise it's "okay," could be more optimised for animation but it'll do. I like to make topology where the ankles are, it helps keep the shape slightly. But it's all about your bones, if they're in the right place it'll be 100 times better and a well modelled shoe with bad bone placement.
read 445 times
1/21/2014 8:56:14 PM (last edit: 1/21/2014 8:56:14 PM)
show user profile  8564dan
Thanks very much herfst1 :). I wasn't sure if the shoe had to be not only attached but joined to the leg by welding vertices etc... so that it was one complete mesh..which, with these shoes wasn't that easy. My concern was that, once skinned, the bottom of the leg would come out of the shoes at times.

Yes there is a turbosmooth on at the moment just for the modelling stage. I will delete it for the skinning.

So, this skin wrap modifier allows me to add clothes to the mesh after skinning? I'll have to take a look.

I was just concerned with the shoes atm because the other pieces of clothing are being done after animation as cloth to collide with the geometry.

As for the topology on the shoes, would you there needs to be more around the ankle part or it's a bit too busy as it is?

Thanks again
read 442 times
1/21/2014 9:12:37 PM (last edit: 1/21/2014 9:12:37 PM)
show user profile  herfst1
Just check youtube if you need a visual of the process. Here's literally the first tutorial I found after typing "skin wrap tutorial." I haven't watched it yet but if it's shit try another one; though they should all pretty much say the same thing.




[edit] regarding topology, try your skinning out on the current model, if it's not working out too well make a clone of it, add/delete lines where needed, then skin wrap and go from there. I'm pretty sure Liondebt will chime in with a human anatomy topology guide (I didn't bookmark it myself else I would provide the link). Again, check youtube for "correct human topology tutorial" or something like that.
read 438 times
1/21/2014 9:31:08 PM (last edit: 1/21/2014 9:35:22 PM)
show user profile  8564dan
Ok great, thanks for your help :)
read 434 times
1/21/2014 9:44:32 PM (last edit: 1/21/2014 9:44:32 PM)
show user profile  LionDebt
Dan:
http://www.hippydrome.com/

This website... will answer every question you could possibly have on animating, articulation and topology! Good luck.
read 430 times
1/21/2014 10:03:17 PM (last edit: 1/21/2014 10:03:17 PM)
show user profile  herfst1
Boom! I knew you'd chime in. :)
read 427 times
1/21/2014 10:15:25 PM (last edit: 1/21/2014 10:15:25 PM)
show user profile  8564dan
This is great. Thanks :)
read 425 times
1/21/2014 10:16:15 PM (last edit: 1/21/2014 10:16:15 PM)
show user profile  LionDebt
hehe just saw your edit now... I don't use bookmarks. Just mad memory skills yo.
read 424 times
1/21/2014 10:16:28 PM (last edit: 1/21/2014 10:16:28 PM)
#Maxforums IRC
Open chat window


Support Maxforums.org