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Character WIP [candies inside]
show user profile  khamski
Heya, fellas.
My small studio is creating a commercial involving a character.
This mascotte plays the leading role so we need him to be good.

Here is what we have now.
Sketches and a dummie.

*Note: This is our first character...

And here is a question.
How to make my mesh look normal?

Topology is a total crap.

I am open to any critics and suggestions.

read 1869 times
9/3/2012 4:42:05 PM (last edit: 9/3/2012 5:10:35 PM)
show user profile  herfst1
I know max has some retopologising tools... but I've never used them. I'd take the model into zbrush and retopologise it -> add some extra details -> export a high poly and low poly version -> uv unwrap the low poly -> bake out the normals and ao from the high poly onto the low poly -> bring the low poly back into zbrush and project the high poly details onto it -> paint it -> export a diffuse map -> take it into PS and overlay the ao ontop of the diffuse -> grab the green channel of the normal and overlay that ontop of the ao and diffuse -> fix any errors -> make a specular -> save out the specular and new diffuse as targa -> drink a beer.
read 1839 times
9/3/2012 5:17:08 PM (last edit: 9/3/2012 5:20:19 PM)
show user profile  jareu

He who says it cannot be done is interrupting the man doing it.

read 1822 times
9/3/2012 6:27:56 PM (last edit: 9/4/2012 8:13:12 AM)
show user profile  advance-software
the concept has gender issues.

surely you want to nail that first ? it's a little way from awesome at the moment.

edit: although space tranny football tiger would fit right in around here.

read 1814 times
9/3/2012 6:41:17 PM (last edit: 9/3/2012 6:44:47 PM)
show user profile  khamski
How can i retopo in zbrush?
As i get it retopo is a manual process of creating good mesh on bad mesh.

Thanx for the plot. It kind of gives the big picture.

fix your link.
people can't see you pedo bear.

Dude, plz clarify.
Too tired to decipher.

read 1800 times
9/3/2012 6:52:18 PM (last edit: 9/3/2012 6:53:00 PM)
show user profile  advance-software
you said you need him to be good.

he looks a bit, well, g@y.

not trying to be an ass - harsh critique that I hope helps.

I couldn't do any better, but he's not quite cool yet. or maybe I'm wrong. tired too.

the grin is a bit too much. you want him cute & happy but not space cadet.
read 1795 times
9/3/2012 6:57:31 PM (last edit: 9/3/2012 7:04:12 PM)
show user profile  khamski
It's a mascotte.
He won't be naked.
I just followed the tutorial where character was created naked. All clothes were created on top.

If grin is following the sketch then its okay.
Concept artists can't be wrong. ))

The design is not an issue at the moment.

Problem is a topology.

I don't wanna go to texturing & animation before i get a proper mesh.

So fellas HEEELP! :)

read 1779 times
9/3/2012 7:11:55 PM (last edit: 9/3/2012 7:11:55 PM)
show user profile  herfst1
Setting up Retopologising in zbrush:

1. load up the cat (don't bother dragging it out onto the canvas, just keep it as a tool).
2. Select a standard brush (they might ask you if you want to switch, say yes) -> select zsphere.
3. drag a zsphere onto the canvas (if you ignored my advise in the first step and the tiger model is stuck in the background press ctrl+n to clear the canvas).
4. In the right menu go to "rigging" -> select mesh, and select the tiger you loaded up in step 1.
5. In the right menu just below "rigging" is topology. Select "edit topology"

Tips for retopologising:

1. To create a new line (or the very first line) hold ctrl and click on the mesh. Good chance nothing happened. Release ctrl and try again, you should see a small dot.
2. It's quickest if you click a line of dots THEN link them up into quads.
3. If you're joining a line, make sure the little icon is a bright red circle, not a dark red one as you might not have linked up properly.
3.1 If you want to make a cut between two parallel lines you already drew hold ctrl and hover the mouse over the middle of the line. You should see a yellow line, make sure that yellow line is parallel to the dark red one and click. Note: this is easy to get wrong and you'll have to do this for every single cut like this so it's probably easier to leave this step for when you chuck the retopologised model into max.
4. A quick way to check if your links are okay is to press "a" for a preview of adaptive skin.
5. If you've made a mistake you can press delete but it's probably better to ctrl+z as sometimes parts of your mesh get deleted when you delete a single vert (still don't know why).
6. Don't stress too much about making everything perfect, you can easily fix small errors in max.
7. When you're ready to convert go to "Adaptive Skin" -> "Make adaptive skin." Now in your tools you should see a tool that's called "Skin_tiger" (or whatever you called your model), click on it to switch tools.

read 1777 times
9/3/2012 7:14:04 PM (last edit: 9/3/2012 7:15:00 PM)
show user profile  khamski
yay, thanx mate. On it.

read 1771 times
9/3/2012 7:23:05 PM (last edit: 9/3/2012 7:23:05 PM)
show user profile  khamski
Okay. After a week of watching zbrush tutorials i started sculpting.

read 1676 times
9/11/2012 9:03:10 PM (last edit: 9/11/2012 9:06:09 PM)
show user profile  herfst1
What version of zbrush do you have? I just upgraded two days ago to 4R4 and am having a great time with the qmesher. In fact, it almost makes all my advice about retopologising completely redundant (though it's still good to know how to do it manually).

As for your model, you might want to simplify the form a bit to more to make it slightly more appealing to young kids. i.e. round shoulders, round forearms, round, knobbly knees, round hands. Though I understand you're trying to match the reference material as well.

read 1667 times
9/11/2012 9:17:27 PM (last edit: 9/11/2012 9:17:27 PM)
show user profile  khamski
4r4 here.
Your advice was good.
Although i used qremesher to gain a normal topology but anyway i will retopo when i finish with the sculpt.
I can say more.
I think max or topogun tools are not better than zbrush retopo. It is cool. Simple and nice.

On the critics.
I agree. Designer thinks like that too.
But now i want him to be a superman. Strong and muscular.
I had that idea even before that sketch was made.
And i saved it in the back of my mind like "Maybe i will pump this guy a bit when i gain mighty zbrush powers".

Of course he will be dressed.
But my idea is to make clothes second the body contours.
Like you know that adidas football uniform.
Looks very athlethic.

read 1655 times
9/11/2012 9:59:30 PM (last edit: 9/11/2012 9:59:30 PM)
show user profile  khamski
guy is done.
Sorry was to busy to update the thread.

Tim running from Mourad Amirkhanov on Vimeo.

read 1505 times
10/8/2012 4:38:39 PM (last edit: 10/8/2012 4:38:39 PM)
show user profile  9krausec
Your character seems to carry it's weight very well. I like the animation, but I think the ears could use some more secondary motion... Not a lot, just enough to make them less stiff if that makes sense (only my opinion).

Looks nice.

- Portfolio-

read 1493 times
10/8/2012 4:55:59 PM (last edit: 10/8/2012 4:55:59 PM)
show user profile  khamski
Okay, i'll mind that. Thx!

*Run cycle is a CAT default one.*

read 1492 times
10/8/2012 5:00:43 PM (last edit: 10/8/2012 5:00:43 PM)
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