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Character animation?
show user profile  Dejitarujin
As my first rigging/skinning phase draws to a temporary close, it has occured to me... I haven't got a damn clue how to animate.

I mean, I can keyframe just fine. And I can attach things to splines. And I've done some pretty cool stuff with only a bunch of spheres... But that's not it. I don't really know how a character should move. And it's something I've never even attempted before.

Normally, mocap would be the quickest answer to at least test a rig, but this (very, very complex) rig is all regular bones. I've heard there might be scripts to control bones with mocaps, and that would be very nice to have.

But in the end, I'm going to have to do some real animating on my own. What I would like are some resources on how to animate a character realistically.
~~~
Specialty: Non-organic modelling and effects.
Setup: 3D Studio 2010 with finalRender.
Rig: No, no I can't.
read 470 times
3/14/2009 4:24:30 PM (last edit: 3/14/2009 4:24:30 PM)
show user profile  Dejitarujin
Bump? Seriously, I need to test this rig >.> I'd settle for a script to attach mocap to bone rigs, or a tutorial on how to do it.
~~~
Specialty: Non-organic modelling and effects.
Setup: 3D Studio 2010 with finalRender.
Rig: No, no I can't.
read 422 times
3/17/2009 8:19:54 PM (last edit: 3/17/2009 8:19:54 PM)
show user profile  Cylon
If you know how to keyframe and your rig is set up to go then you should be able to animate it.

I'd suggest looking at some animated characters from films and imitating a few shots.

Practice makes perfect, well it counts !
read 418 times
3/17/2009 9:18:14 PM (last edit: 3/17/2009 9:18:14 PM)
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