Forum Groups
  All forums
    Help & Feedback
      Work in progress
      Finished Art
      Non-Max related

Featured Threads
  inspiration alert!!!
(36 replies)
  Indespensible MaxScripts, Plugins and 3rd Party Tools
(37 replies)
  The allmighty FREE Resources Thread !
(17 replies)
  spam alert!!!
(4886 replies)
  Maxforums member photo gallery index
(114 replies)
  Maxforums Member Tutorials
(89 replies)
  three cheers to maxforums...
(240 replies)
  101 Things you didnt know in Max...
(198 replies)
  A Face tutorial from MDB101 :D
(95 replies) Members Gallery
(516 replies)
(637 replies)
  Dub's Maxscript Tutorial Index
(119 replies)

Maxunderground news unavailable

changing a texture color
show user profile  npcph
I have been working with a builder doing renders of exteriors of houses using mental ray. he will send me some details of the siding that he wants. I will find a texture online and i will go into photoshop and create the siding in all of the different colors that he wants to see. i will then render each one of them in max. I wasn't sure if there was any way to create one material and adjust something in the max material editor similar to blending options in photoshop. I'm just looking to cut out some of the photoshop time if possible.



read 394 times
2/24/2016 3:44:33 PM (last edit: 2/24/2016 3:44:33 PM)
show user profile  herfst1
You can tweak the material output for RGB, duplicate it and make a fat multisub with all the tweaks.

But if you grab Nuke 9, it's free for non-commercial, and you can plug in a colour corrector node into the diffuse node (with masks, of course). That's what I would do.
read 363 times
2/25/2016 8:39:54 AM (last edit: 2/25/2016 8:40:24 AM)
show user profile  9krausec
@Herfst1 - *phat

- Portfolio-

read 347 times
2/25/2016 3:28:51 PM (last edit: 2/25/2016 3:28:51 PM)
#Maxforums IRC
Open chat window