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changing a texture color
show user profile  npcph
I have been working with a builder doing renders of exteriors of houses using mental ray. he will send me some details of the siding that he wants. I will find a texture online and i will go into photoshop and create the siding in all of the different colors that he wants to see. i will then render each one of them in max. I wasn't sure if there was any way to create one material and adjust something in the max material editor similar to blending options in photoshop. I'm just looking to cut out some of the photoshop time if possible.

thanks
Phil

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read 291 times
2/24/2016 3:44:33 PM (last edit: 2/24/2016 3:44:33 PM)
show user profile  herfst1
You can tweak the material output for RGB, duplicate it and make a fat multisub with all the tweaks.

But if you grab Nuke 9, it's free for non-commercial, and you can plug in a colour corrector node into the diffuse node (with masks, of course). That's what I would do.
read 260 times
2/25/2016 8:39:54 AM (last edit: 2/25/2016 8:40:24 AM)
show user profile  9krausec
@Herfst1 - *phat




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read 244 times
2/25/2016 3:28:51 PM (last edit: 2/25/2016 3:28:51 PM)
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