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Changing the dimensions of an object (not the scale)
show user profile  imphy
I use Meters as units in 3ds max when modelling for Unity. If I create an object that is, let's say 80m wide, and I then decide it's too big so I re-scale it down to say 60m wide. When I look at the dimensions of the object (Right Click | Object Properties) they still say it's 80m wide.

Is there a way I can make the scale change permanent so the dimensions change and scale is 1?
read 764 times
9/10/2011 11:39:41 AM (last edit: 9/10/2011 11:39:41 AM)
show user profile  mike_renouf
Depends on what the object is. If you're using a parametric cuboid then it'll retain its parametric sizes even though you've scaled it overall. It's best not to scale it in that instance, but instead to change the parameters.

Resetting the object's Xforms if you get strange results can often help too.

read 749 times
9/10/2011 12:46:42 PM (last edit: 9/10/2011 12:46:42 PM)
show user profile  horizon
G to Utilities in the Command pannel -
Reset XForm > Reset Selected

Do it just before you export it for unity, since it's not reversable, sometimes even not undoable

EDIT: ah, beaten to it because I was looking for an icon :P

read 748 times
9/10/2011 12:49:30 PM (last edit: 9/10/2011 12:50:04 PM)
show user profile  mrgrotey
Scaling objects at element sub-object level will adjust the dimensions on the fly. Dont do it at top object level if you done have to.

read 734 times
9/10/2011 2:19:06 PM (last edit: 9/10/2011 2:19:06 PM)
show user profile  horizon
Actually did not know that, sounds useful

read 716 times
9/10/2011 11:58:35 PM (last edit: 9/10/2011 11:58:35 PM)
show user profile  imphy
Thanks for your replies - I'll give it a go!
read 696 times
9/11/2011 11:49:08 PM (last edit: 9/11/2011 11:49:08 PM)
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