Help & Feedback
Work in progress
Indespensible MaxScripts, Plugins and 3rd Party Tools
The allmighty FREE Resources Thread !
The Life of a Sea Turtle - Tutorial by mrgrotey
Maxforums member photo gallery index
Maxforums Member Tutorials
three cheers to maxforums...
101 Things you didnt know in Max...
A Face tutorial from MDB101 :D
Maxforums.org Members Gallery
SON OF POST YOURSELF
Dub's Maxscript Tutorial Index
Maxunderground news unavailable
Change geometry after uv map
Hello, I have an avatar i modelled and uv mapped in max 9. I have applied 2 separate facial pictures to the head/face. All is fine but when i take them into a 3d chat they almost look identical. I was thinking that maybe if i changed the facial geometry a bit i will get a different look.
All the uv's of the different parts of the model are mapped on one 512px image. I want to keep the same master image but change the facial area only.
My questions, is there a way to tweak the head geometry (increase width and shorten length) without affecting the other uv's?
I dont want to remap everything for minor changes
read 753 times
2/26/2009 8:58:00 AM (last edit: 2/26/2009 8:58:00 AM)
yep, you can change the geometry but you will get squashing and stretching where you have changed the geometry. it shouldn't effect the uvs, just how the uvs read the image.
"Play the hand that's dealt to you."
read 739 times
2/26/2009 9:17:31 AM (last edit: 2/26/2009 9:17:31 AM)
There's a Preserve UVs option in the Edit Geometry rollout.
read 731 times
2/26/2009 9:34:53 AM (last edit: 2/26/2009 9:38:41 AM)
You can check the 'dont affect uvs' box in the modify panel when in subobject level, then moving a vert over the surface over the model will not stretch the texture with it. Small amounts of distortion might be noticed but it will be minimal.
 damn beaten by the old guy ;)
read 727 times
2/26/2009 9:35:58 AM (last edit: 2/26/2009 9:36:20 AM)
Wow, quick, and thanks
read 708 times
2/26/2009 10:58:18 AM (last edit: 2/26/2009 10:58:18 AM)
Open chat window