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Change geometry after uv map
show user profile  Rik_612
Hello, I have an avatar i modelled and uv mapped in max 9. I have applied 2 separate facial pictures to the head/face. All is fine but when i take them into a 3d chat they almost look identical. I was thinking that maybe if i changed the facial geometry a bit i will get a different look.
All the uv's of the different parts of the model are mapped on one 512px image. I want to keep the same master image but change the facial area only.
My questions, is there a way to tweak the head geometry (increase width and shorten length) without affecting the other uv's?
I dont want to remap everything for minor changes
read 753 times
2/26/2009 8:58:00 AM (last edit: 2/26/2009 8:58:00 AM)
show user profile  ubik19761
yep, you can change the geometry but you will get squashing and stretching where you have changed the geometry. it shouldn't effect the uvs, just how the uvs read the image.
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read 739 times
2/26/2009 9:17:31 AM (last edit: 2/26/2009 9:17:31 AM)
show user profile  Garp
There's a Preserve UVs option in the Edit Geometry rollout.

read 731 times
2/26/2009 9:34:53 AM (last edit: 2/26/2009 9:38:41 AM)
show user profile  mrgrotey
You can check the 'dont affect uvs' box in the modify panel when in subobject level, then moving a vert over the surface over the model will not stretch the texture with it. Small amounts of distortion might be noticed but it will be minimal.

[edit] damn beaten by the old guy ;)

read 727 times
2/26/2009 9:35:58 AM (last edit: 2/26/2009 9:36:20 AM)
show user profile  Rik_612
Wow, quick, and thanks
read 708 times
2/26/2009 10:58:18 AM (last edit: 2/26/2009 10:58:18 AM)
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