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Change face type
show user profile  zombieman
So, need help changing default face type from triangles to quads... How can i achieve this?
read 496 times
3/27/2010 1:50:15 AM (last edit: 3/27/2010 1:50:15 AM)
show user profile  parkerfamily
...cut them all in half corner to corner?

edit: oh, i'm a genius..... for some reason i thought you said quads to triangle... well now that's considerably more difficult....
read 479 times
3/27/2010 2:41:47 AM (last edit: 3/27/2010 5:39:06 AM)
show user profile  Nik Clark

read 476 times
3/27/2010 2:44:21 AM (last edit: 3/27/2010 2:44:21 AM)
show user profile  zombieman
Thanks, but i mean not to edit tri face meshes, but to create objects of quad faces. Is there a simple option?
read 458 times
3/27/2010 3:52:02 AM (last edit: 3/27/2010 3:53:55 AM)
show user profile  Garp
In the driver settings there is an option like Diplay Triangles. Make sure it's unchecked.

read 444 times
3/27/2010 4:45:42 AM (last edit: 3/27/2010 4:45:42 AM)
show user profile  zombieman
It was...I've unchecked Display All Triangle Meshes, so stripes along the polygon diagonals disappeared, but face counter tells me that a cube still has 12 faces, so does this mean that by default there is no ability to set quad faces as primal as it may be understandable if renderer works only with tri faces?.. Or am I wrong?)
read 432 times
3/27/2010 5:28:00 AM (last edit: 3/27/2010 5:29:48 AM)
show user profile  Joey Parker Jr.
All quads are made up of triangles. You're just choosing not to see them.
 photo 2012-sig_small3_zpsbd114b69.png

read 426 times
3/27/2010 5:38:39 AM (last edit: 3/27/2010 5:38:39 AM)
show user profile  mrgrotey
Are you using max's default face counter? becuase you can set that to show either polygons or triangle. if you set it to polygons then it will show as 6

read 392 times
3/27/2010 12:11:16 PM (last edit: 3/27/2010 12:11:16 PM)
show user profile  zombieman
thanks to everybody
read 372 times
3/27/2010 2:06:22 PM (last edit: 3/27/2010 2:06:22 PM)
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