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Change face type
So, need help changing default face type from triangles to quads... How can i achieve this?
read 496 times
3/27/2010 1:50:15 AM (last edit: 3/27/2010 1:50:15 AM)
...cut them all in half corner to corner?
edit: oh, i'm a genius..... for some reason i thought you said quads to triangle... well now that's considerably more difficult....
read 479 times
3/27/2010 2:41:47 AM (last edit: 3/27/2010 5:39:06 AM)
read 476 times
3/27/2010 2:44:21 AM (last edit: 3/27/2010 2:44:21 AM)
Thanks, but i mean not to edit tri face meshes, but to create objects of quad faces. Is there a simple option?
read 458 times
3/27/2010 3:52:02 AM (last edit: 3/27/2010 3:53:55 AM)
In the driver settings there is an option like Diplay Triangles. Make sure it's unchecked.
read 444 times
3/27/2010 4:45:42 AM (last edit: 3/27/2010 4:45:42 AM)
It was...I've unchecked Display All Triangle Meshes, so stripes along the polygon diagonals disappeared, but face counter tells me that a cube still has 12 faces, so does this mean that by default there is no ability to set quad faces as primal as it may be understandable if renderer works only with tri faces?.. Or am I wrong?)
read 432 times
3/27/2010 5:28:00 AM (last edit: 3/27/2010 5:29:48 AM)
Joey Parker Jr.
All quads are made up of triangles. You're just choosing not to see them.
read 426 times
3/27/2010 5:38:39 AM (last edit: 3/27/2010 5:38:39 AM)
Are you using max's default face counter? becuase you can set that to show either polygons or triangle. if you set it to polygons then it will show as 6
read 392 times
3/27/2010 12:11:16 PM (last edit: 3/27/2010 12:11:16 PM)
thanks to everybody
read 372 times
3/27/2010 2:06:22 PM (last edit: 3/27/2010 2:06:22 PM)
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