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How do i change the z axis to a y axis in 3ds max?
show user profile  ryandude18
I am trying to export from 3ds max to cinema 4d but cinema 4d's axis setup is y facing up not z so everything i export is sideways with obvious problems! I cant just rotate the objects in 3ds max (its a very long story involing to many programs and exports to mention).

Is there a way of doing this in either 3ds max or cinema 4d?

thank you
read 7783 times
1/15/2009 1:15:26 AM (last edit: 1/15/2009 1:15:26 AM)
show user profile  Dejitarujin
As far as 3D Studio is concerned... no. Rotating everything is the only option.
~~~
Specialty: Non-organic modelling and effects.
Setup: 3D Studio 2010 with finalRender.
Rig: No, no I can't.
read 7777 times
1/15/2009 1:46:17 AM (last edit: 1/15/2009 1:46:17 AM)
show user profile  Kajico
have you tried doing a test where you rotate the control axis of the object in max and then exporting it to Cinema 4D? Is every object sideways or is the whole scene sideways?


(\/) (°,,,°) (\/) Woop woop woop!




read 7770 times
1/15/2009 2:24:40 AM (last edit: 1/15/2009 2:24:40 AM)
show user profile  ryandude18
No, you see the objects i am talking about are animations....therefor if i want to rotate them i would need to rotate every single keyframe and there are too many. The objects that i imported from realflow to 3ds max then to cinema 4d as an sd file and are actually sideways and if animated fall sideways not downwards

I want these sd files directly into cinema 4d and i am aware that there is a plugin for that but i have no idea why but this sd import plugin does not work. here is a thread that i started about that very problem...I have tried everything.
http://www.realflowforum.com/view_topic.php?id=4070

If you read through that you will realise what i mean.

Just incase it is relevent, i am exporting a fbx file from 3ds max to cinema 4d. But then it is sideways.

Maybe there is a way to rotate all the keyframes at once. Im not sure. thanks for any advice and for reading.

Also one more thing, i dont think rotating is an option becase the objects are told to fall reletive to an axis so no matter what i rotate it wont change unless i change the axis
read 7756 times
1/15/2009 3:33:46 AM (last edit: 1/15/2009 3:51:36 AM)
show user profile  Bolteon
there's no option in the export to swap axis'?



-Marko Mandaric


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. : D o t 3 S t u d i o s : .
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read 7745 times
1/15/2009 3:55:54 AM (last edit: 1/15/2009 3:55:54 AM)
show user profile  ryandude18
THANK YOU MARKO

I didnt even think of that. You have helped me loads thx.

Sometimes the solutions are so simple, thank you for showing me that.

thanks again
read 7740 times
1/15/2009 4:13:36 AM (last edit: 1/15/2009 4:13:36 AM)
show user profile  Bolteon
savin the world, one post at a time... ;-)



-Marko Mandaric


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. : D o t 3 S t u d i o s : .
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read 7735 times
1/15/2009 4:25:15 AM (last edit: 1/15/2009 4:25:15 AM)
show user profile  reeves1984
If that option wasn't there would you still be able to just get away with puttng everything under a null and rotating the null 90deg? Probably would be ok.

--
Simon Reeves


www.simonreeves.com - VFX Artist & Blog
twitter


www.analogstudio.co.uk <-- I work here

read 7728 times
1/15/2009 5:09:48 AM (last edit: 1/15/2009 5:09:48 AM)
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