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Chainmail... surface modifier --> morph target
show user profile  LionDebt

Yellow mesh object = hundreds of circular planes with shell + turbosmooth currently hidden.
Purple object = flatted unwrap plane with morph target into the chequered object
Chequered object = final object.

What is the modifier which will allow me to 'attach' the rings onto the purple plane? So that when I morph the purple object the rings will follow/remain on it?

Edit: I've tried all the WSM modifiers with no success. I'm taking a stab in the dark that the solution is some sort of animation binding - but I know nada about this.

Edit2: I'm playing around with displacement map and what not now...
read 399 times
6/13/2011 4:28:09 PM (last edit: 6/13/2011 5:03:09 PM)
show user profile  Dave
Skin wrap?

"I flew over Egypt once"

read 367 times
6/13/2011 6:32:12 PM (last edit: 6/13/2011 6:32:12 PM)
show user profile  JonathanH
Yup, skin wrap is the one, I've used this sort of technique before, it's boss. You might want to add more subdivs to the purple (and chequered) mesh though.

read 350 times
6/13/2011 7:43:39 PM (last edit: 6/13/2011 7:43:39 PM)
show user profile  LionDebt
Yeah, the mesh's are subdiv'd more - I just had it turned off when I screencapped :).

Also, it turns out I vastly under-estimated the power of my nVidia GT240 :(. Any attempts to shell + turbosmooth the rings results in a 5 minute wait... As for adding the Skin Wrap, no chance.

So I'm back to square 1, but found a nice tutorial which explains how to do the same thing with a displacement map... Render to Texture has never been my friend, so expect me to have a couple problems down the line :)
read 330 times
6/13/2011 10:03:12 PM (last edit: 6/13/2011 10:03:12 PM)
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