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CG n00b here with questions
show user profile  Hungerwolf
So, after a rather brief stint at CGtalk (They seem to be pretty much dicks- Apparently, on a forum dedicated to computer graphics and making digital art, you're not allowed to talk about software. Like, for computers. As in, for making digital art. They can go fornicate their selves with a rusty knife.) I found this forum.

I'm going to school for video game design, mostly characters and environments, and would like some tips, if you would, on general computer graphics. What systems are good? I'm looking specifically for a free to cheap program to learn the basics of modeling and texturing before I go to school, so I have at least some idea of what I'm getting into.

What are some basic techniques to try? What should I avoid doing? What programs work well for what I'm doing? I worked briefly in Cinema 4D, did their little tutorial and made a train and some mountains and a rusty ball, all that sort of thing, and also tried making my own glass sword, which worked out fairly well. Then again, that was 3 years ago so it's probably obsolete by now. I'm not really a god book-learner, examples and plain language work better for me. Other than that, I don't really know much about how to get started, so any advice would help.

Thank you,

Hungerwolf
read 559 times
8/18/2009 6:33:50 PM (last edit: 8/18/2009 6:33:50 PM)
show user profile  Toen
This is the most popular free 3d program for modeling and things that I can think of:
http://www.blender.org/features-gallery/features/

And this is a good tutorial site for learning fundamentals through good video tutorials:
http://www.guerrillacg.org/about
In regard to Blender: http://www.guerrillacg.org/software-videos/blender

edit: Don't get too upset about what 3d forum people say, they can be a very sensitive bunch! I have scars on my tongue from biting it!
read 541 times
8/18/2009 8:17:14 PM (last edit: 8/18/2009 8:22:21 PM)
show user profile  Hungerwolf
I downloaded Blender, and I can't figure anything out. There are over 9000 buttons, none of which seems to do much of anything, and all of which are labeled as though they were made by an alchemist who had found out how to change lead to gold. It took me 20 minutes and the online manual to figure out how to simply rotate the camera. I still can't figure out how to apply textures, and the manual doesn't seem to have anything on the subject, at least not when I searched for "apply textures"... I've given up for the night, at least.

Thanks for the advice, though
read 524 times
8/18/2009 8:39:43 PM (last edit: 8/18/2009 8:39:43 PM)
show user profile  Toen
Yeah their interface seems pretty complicated, the guerilla site has video tutorials for it though.
Maybe you like GMax, it's more basic though (free):
http://www.turbosquid.com/gmax

read 521 times
8/18/2009 8:55:15 PM (last edit: 8/18/2009 8:56:14 PM)
show user profile  markoid
If you know you will be using Max for school, I would grab a Max demo and get a head start on the program you will be actually using.



read 514 times
8/18/2009 9:35:53 PM (last edit: 8/18/2009 9:35:53 PM)
show user profile  npcph
if you're a student, why not buy the student copy of max. You can get a 13 month license for $99 or a perpetual license for $399.

read 479 times
8/19/2009 3:18:51 PM (last edit: 8/19/2009 3:18:51 PM)
show user profile  Toen
I wonder why Autodesk doesn't offer that to anyone who wants to learn their software instead of just formal students? They are defeating themselves by not doing it.
read 457 times
8/19/2009 10:51:43 PM (last edit: 8/19/2009 10:51:43 PM)
show user profile  parkerfamily
they do toen. anybody who wants to can buy a student license. not sure about online, but i went to a camp at stanford and they had max student licenses for sale in a shop open to the general public for 399
read 451 times
8/19/2009 11:14:45 PM (last edit: 8/19/2009 11:14:45 PM)
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