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Catmull-Clark Subdivision finally available for 3dsmax.
show user profile  luxxeon
Open SubDiv has finally been introduced into 3dsmax, according to an announcement I received in an email today, with Subscription Extension 1 for 3dsmax 2015. Don't know if this has been announced earlier, but I didn't see any posts about it yet.
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My Youtube Video Tutorials:
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read 958 times
8/13/2014 12:54:18 AM (last edit: 8/13/2014 12:55:16 AM)
show user profile  Nik Clark
Awesome.

What's good here is the fact that they are not saving it for max 2016.


Click here to send me an emailClick here to visit my websiteClick here to visit my photo gallery on Flickr

read 952 times
8/13/2014 1:01:59 AM (last edit: 8/13/2014 1:01:59 AM)
show user profile  Garp
Pixar released their opensubdiv library some 2 years ago (available to anyone on github).
It's a wonder some applications - like MODO - still haven't integrated it. Good point for max :)




read 944 times
8/13/2014 1:43:51 AM (last edit: 8/13/2014 1:45:56 AM)
show user profile  reeves1984
I thought modo was pretty much the only one that DID have it

--
Simon Reeves


www.simonreeves.com - VFX Artist & Blog
twitter


www.analogstudio.co.uk <-- I work here

read 930 times
8/13/2014 2:24:57 AM (last edit: 8/13/2014 2:24:57 AM)
show user profile  luxxeon
@Nik Clark: I totally agree. It's definitely one of the most positive additions to Max in some time, and such a relief to see the dev team decided not to masquerade this as a full point upgrade feature! It was an addition that's been sorely needed for some time, and will surely make for some happy pipelines.

@Reeves1984: Modo had it since 601, as an option in their SDS parameters. The important thing here is that now 3dsmax has it, and this solves a lot of compatibility issues, and the dreaded UV smoothing issue.
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My Youtube Video Tutorials:
https://www.youtube.com/user/luxxeon3d
read 926 times
8/13/2014 3:03:00 AM (last edit: 8/13/2014 3:03:00 AM)
show user profile  Joey Parker Jr.
I got an email today from AD for 2015 sp2 but not the ext.
Found it on the site though and installed.
Thanks for the heads up!
 photo 2012-sig_small3_zpsbd114b69.png

read 923 times
8/13/2014 3:14:37 AM (last edit: 8/13/2014 3:14:37 AM)
show user profile  IBENEZ21
OpenSub Div and Catmull Clark Subdivisions are different aren't they?

Catmull Clark is like turbosmooth pro (max plugin), and it handles edge weighting very nicely.

I believe open subdiv is automatic tesselation, and it improves viewport animation speed greatly.

Modo has Catmull Clark
Maya has Open Subdiv
Photobucket

http://www.thunderhead3d.com

read 915 times
8/13/2014 3:48:01 AM (last edit: 8/13/2014 3:48:01 AM)
show user profile  FX
About fucking time.
read 896 times
8/13/2014 9:33:00 AM (last edit: 8/13/2014 9:33:00 AM)
show user profile  ScotlandDave
Damn this is a pretty big step, lucky Max users.. Would be nice to see how it is integrated etc.






Website | Blog | Contact | Vimeo

read 878 times
8/13/2014 12:14:28 PM (last edit: 8/13/2014 12:14:39 PM)
show user profile  Nik Clark
Demonstration:





Click here to send me an emailClick here to visit my websiteClick here to visit my photo gallery on Flickr

read 851 times
8/13/2014 6:31:48 PM (last edit: 8/13/2014 6:31:48 PM)
show user profile  3joez
After so long, this stuff is really useful. For me, it's one of the best improvements of the last years.
Photobucket

read 829 times
8/13/2014 8:06:43 PM (last edit: 8/13/2014 8:06:43 PM)
show user profile  reeves1984
Does VRay support it? They must jump on board I suppose

--
Simon Reeves


www.simonreeves.com - VFX Artist & Blog
twitter


www.analogstudio.co.uk <-- I work here

read 827 times
8/13/2014 8:42:50 PM (last edit: 8/13/2014 8:42:50 PM)
show user profile  joelr
The long-lost brother of catmull rom?



read 827 times
8/13/2014 8:58:40 PM (last edit: 8/13/2014 8:58:40 PM)
show user profile  reeves1984
In case anyone isn't aware, it's not a coincidental name!
http://en.wikipedia.org/wiki/Edwin_Catmull

(of the now slightly disgraced mr catmull tut tut)

--
Simon Reeves


www.simonreeves.com - VFX Artist & Blog
twitter


www.analogstudio.co.uk <-- I work here

read 808 times
8/13/2014 10:56:53 PM (last edit: 8/13/2014 10:56:53 PM)
show user profile  9krausec
Looks really cool. I still think I might just go the edge loop way... I mean this stuff won't carry over with .OBJ exports? What about .FXB?

Looks more like a tool for those more concerned about optimization? Also would make it easier to populate correct topology when modeling.

I just don't know anymore! haha.




- Portfolio-




read 799 times
8/13/2014 11:31:05 PM (last edit: 8/13/2014 11:31:05 PM)
 
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