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Catmull-Clark Subdivision finally available for 3dsmax.
show user profile  luxxeon
Open SubDiv has finally been introduced into 3dsmax, according to an announcement I received in an email today, with Subscription Extension 1 for 3dsmax 2015. Don't know if this has been announced earlier, but I didn't see any posts about it yet.

My Youtube Video Tutorials:
read 1165 times
8/13/2014 12:54:18 AM (last edit: 8/13/2014 12:55:16 AM)
show user profile  Nik Clark

What's good here is the fact that they are not saving it for max 2016.

read 1159 times
8/13/2014 1:01:59 AM (last edit: 8/13/2014 1:01:59 AM)
show user profile  Garp
Pixar released their opensubdiv library some 2 years ago (available to anyone on github).
It's a wonder some applications - like MODO - still haven't integrated it. Good point for max :)

read 1151 times
8/13/2014 1:43:51 AM (last edit: 8/13/2014 1:45:56 AM)
show user profile  reeves1984
I thought modo was pretty much the only one that DID have it

Simon Reeves - VFX Artist & Blog
twitter <-- I work here

read 1137 times
8/13/2014 2:24:57 AM (last edit: 8/13/2014 2:24:57 AM)
show user profile  luxxeon
@Nik Clark: I totally agree. It's definitely one of the most positive additions to Max in some time, and such a relief to see the dev team decided not to masquerade this as a full point upgrade feature! It was an addition that's been sorely needed for some time, and will surely make for some happy pipelines.

@Reeves1984: Modo had it since 601, as an option in their SDS parameters. The important thing here is that now 3dsmax has it, and this solves a lot of compatibility issues, and the dreaded UV smoothing issue.

My Youtube Video Tutorials:
read 1133 times
8/13/2014 3:03:00 AM (last edit: 8/13/2014 3:03:00 AM)
show user profile  Joey Parker Jr.
I got an email today from AD for 2015 sp2 but not the ext.
Found it on the site though and installed.
Thanks for the heads up!
 photo 2012-sig_small3_zpsbd114b69.png

read 1130 times
8/13/2014 3:14:37 AM (last edit: 8/13/2014 3:14:37 AM)
show user profile  IBENEZ21
OpenSub Div and Catmull Clark Subdivisions are different aren't they?

Catmull Clark is like turbosmooth pro (max plugin), and it handles edge weighting very nicely.

I believe open subdiv is automatic tesselation, and it improves viewport animation speed greatly.

Modo has Catmull Clark
Maya has Open Subdiv

read 1122 times
8/13/2014 3:48:01 AM (last edit: 8/13/2014 3:48:01 AM)
show user profile  FX
About fucking time.
read 1103 times
8/13/2014 9:33:00 AM (last edit: 8/13/2014 9:33:00 AM)
show user profile  ScotlandDave
Damn this is a pretty big step, lucky Max users.. Would be nice to see how it is integrated etc.

Website | Blog | Contact | Vimeo

read 1085 times
8/13/2014 12:14:28 PM (last edit: 8/13/2014 12:14:39 PM)
show user profile  Nik Clark

read 1058 times
8/13/2014 6:31:48 PM (last edit: 8/13/2014 6:31:48 PM)
show user profile  3joez
After so long, this stuff is really useful. For me, it's one of the best improvements of the last years.

read 1036 times
8/13/2014 8:06:43 PM (last edit: 8/13/2014 8:06:43 PM)
show user profile  reeves1984
Does VRay support it? They must jump on board I suppose

Simon Reeves - VFX Artist & Blog
twitter <-- I work here

read 1034 times
8/13/2014 8:42:50 PM (last edit: 8/13/2014 8:42:50 PM)
show user profile  joelr
The long-lost brother of catmull rom?

read 1034 times
8/13/2014 8:58:40 PM (last edit: 8/13/2014 8:58:40 PM)
show user profile  reeves1984
In case anyone isn't aware, it's not a coincidental name!

(of the now slightly disgraced mr catmull tut tut)

Simon Reeves - VFX Artist & Blog
twitter <-- I work here

read 1015 times
8/13/2014 10:56:53 PM (last edit: 8/13/2014 10:56:53 PM)
show user profile  9krausec
Looks really cool. I still think I might just go the edge loop way... I mean this stuff won't carry over with .OBJ exports? What about .FXB?

Looks more like a tool for those more concerned about optimization? Also would make it easier to populate correct topology when modeling.

I just don't know anymore! haha.

- Portfolio-

read 1006 times
8/13/2014 11:31:05 PM (last edit: 8/13/2014 11:31:05 PM)
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