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CAT position key missing
show user profile  Wingman
Anyone using CAT whos seen this?
- no position keys are set on the hand bone/controlGizmo when animating its position'.
The animation is there, the hand changes position, and rotation and scale keys are set as normal. But i can't find the position keys. so i cannot manipulate the keys/curves or delete the animation.

I'm using max2010.



www.wingman3d.no


facebook.com/wingman3d



read 365 times
11/28/2011 4:17:58 PM (last edit: 11/28/2011 4:17:58 PM)
show user profile  herfst1
I had that issue once. Found that when I selected everything in the scene the keys would appear. Most likely you animated a different object (like the wrist bone) and didn't realise it.

P.S. I'm also using 2010. Found that the 64 bit version has issues with animating. Try the 32 bit version if you still are having problems.
read 359 times
11/28/2011 5:37:37 PM (last edit: 11/28/2011 5:39:45 PM)
show user profile  Wingman
thanks for the input. not quite right, but it got me on track.
I'm not animating the wrong object. And it's not an option to switch to 32bit for this.

but here's what i found out:
so i have 'auto key' on, and move the hand bone or its gizmo. i see that a rotation and scale key is being created. And no key for position.
Under the motion panel--> 'PRS parameters' i see that position is still an option under 'Create key'. But pushing that only creates a position key of '0'.

So then i see that 'auto key' also creates a rotation/scale key for the lower- and upper-arm bone. So together they form the new position for the hand.

I'm animating in FK btw. Animating the IK-target gives a position key for the target.
The exact same thing occures when animating the foot with FK.
This is very complicated to work with, so why can't it just make a position key for the hand? Or would that be the same as animating with IK.

Is there something i haven't understood here regarding how FK works? does it have to be like this?
I'm a bit dizzy from going through all the tracks, curves and controllers of all objects now....


www.wingman3d.no


facebook.com/wingman3d



read 351 times
11/28/2011 6:55:02 PM (last edit: 11/28/2011 6:55:02 PM)
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