Forum Groups
  All forums
    Help & Feedback
      Questions
      Work in progress
      Finished Art
      Non-Max related
    Community
      Offtopic
      News
    Hardware
    Photography



Maxunderground news unavailable

CAT absolute layer renders legs unusable
show user profile  Handelo
Hi all,

I'm working on a character for a video game project. I've rigged it using CAT (3ds Max 2013), as it makes creating walk and run cycles a breeze. So far I've managed to make several animations fairly easily, including running.

My problem is continuing an existing animation. Usually, if I want to create an animation from an existing pose of another animation, I just create a new absolute layer at the frame of the pose I want. It should, in theory, keep the pose but allow me to make any custom animation I choose. In this instance, however, I'm placing it on top of a CATMotion layer, and when I do that, it messes up the leg/knee rotations, to the point where I can't even fix it manually.

Here's the pose I want to start animating off of:
Clicky


Here's what happens when I add the absolute layer:

Clicky

Seems like the entire legs get retargeted, or something is affecting the bone rotations. Using Up nodes doesn't solve the problem - the bone rotations then get completely messed up (the calf is rotated 180 degrees back, for instance, even if the knee is actually in the right place). I've also tried completely deleting any layers on top before creating the absolute layer, but that did nothing. Saving and loading the leg poses too. Strange thing is, it only happens with the run cycle CATMotion layers, not with the walk cycle ones or any other layer.

Does anyone know what could be causing this? Or how to fix this?
read 279 times
9/10/2014 10:19:13 AM (last edit: 9/10/2014 10:34:23 AM)
#Maxforums IRC
Open chat window


Support Maxforums.org