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How do I cast shadows on a small area of a surface, yet light the whole surface evenly?
show user profile  airplanet100
It's a massive model, with lots of faces. I'm using shadow mapping, which works great, but if I try to light the whole area with the shadow casting light I lose the the detail in the shadows.
How can I light the surface evenly, yet retain shadow quality?
read 493 times
3/12/2010 11:40:49 AM (last edit: 3/12/2010 11:40:49 AM)
show user profile  Dub.
either use a render system that has focusable shadows or use raytraced shadows.

read 439 times
3/13/2010 5:13:37 AM (last edit: 3/13/2010 5:13:37 AM)
show user profile  airplanet100
I have no chance of use raytracing, this model is way too big.
What do you mean by focusable shadows?
read 391 times
3/15/2010 1:07:26 PM (last edit: 3/15/2010 1:07:26 PM)
show user profile  Duders
Spot lights and Direct lights have an Overshoot option under Spotlight/Directlight parameters. There's a good page explaining it in the help files (F1) so i won't bother doing that here.

read 381 times
3/15/2010 1:19:01 PM (last edit: 3/15/2010 7:39:02 PM)
show user profile  airplanet100
Hey Duders,
That's brilliant, exactly what I wanted.
read 361 times
3/15/2010 3:43:23 PM (last edit: 3/15/2010 3:43:23 PM)
show user profile  Duders

read 342 times
3/15/2010 7:37:23 PM (last edit: 3/15/2010 7:37:23 PM)
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