Hi. I am new to here and 3ds max. I am doing this simple animation of the orbits of moon and earth about the sun. First, I want to set the sun as a light object. I'm not sure which light I'm supposed to use. I have created earth with some geospheres in layers of clouds, atmosphere and surface. Second, I want to cast completely dark shadows where light is not shown on. Third, I want to produce an eclipse when the light is blocked by the earth.
I got this problem. Though the surface of the earth has a good shadow (one side illuminated, the other total black), I can still see the clouds and the atmosphere 'unshadowed'. And also the shadow on the moon is not well produced. What's that caused by? Is it because of the materials I applied on them? (self-illumination)
Please help and give detailed instructions of how to create the best of such effect. THX ;)
read 217 times 3/20/2010 8:00:18 AM (last edit: 3/20/2010 8:05:39 AM)
|