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Cast totally dark shadows on spheres with materials applied
show user profile  winstonyin
Hi. I am new to here and 3ds max. I am doing this simple animation of the orbits of moon and earth about the sun. First, I want to set the sun as a light object. I'm not sure which light I'm supposed to use. I have created earth with some geospheres in layers of clouds, atmosphere and surface. Second, I want to cast completely dark shadows where light is not shown on. Third, I want to produce an eclipse when the light is blocked by the earth.

I got this problem. Though the surface of the earth has a good shadow (one side illuminated, the other total black), I can still see the clouds and the atmosphere 'unshadowed'. And also the shadow on the moon is not well produced. What's that caused by? Is it because of the materials I applied on them? (self-illumination)

Please help and give detailed instructions of how to create the best of such effect. THX ;)
read 330 times
3/20/2010 8:00:18 AM (last edit: 3/20/2010 8:05:39 AM)
show user profile  NLGFX_ger
try to use ray traced shadows for space scenes... also, self illuminated materials will not show any shadows on them when the self illumination is on 100.

also try to experiment with having objects included/excluded from different light sources...



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read 317 times
3/20/2010 8:38:33 AM (last edit: 3/20/2010 8:38:33 AM)
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