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Carnations and Clematis in a Crystal Vase
show user profile  StatutoryTrOY

read 452 times
1/31/2012 4:36:14 PM (last edit: 1/31/2012 4:36:14 PM)
show user profile  roccodiablo
That's nice but I think it could be made a much more interesting shot with a few tweaks.

Obviously it's personal opinion but here's what I'd suggest.

The chairs look like they're sloping too far back
Maybe add a pattern to the plates - nothing fancy but something. You can't see the contours, the white is blown out. If the colour is pure white then take it down a notch.
Maybe some place mats
The back wall looks bare - perhaps a picture on the wall
I take it the double doors lead to another room - it looks very bright in there. I thought it led to outside but I see it still has the same yellow carpet so it can't be
The doors need some handles

Hope that's mildly useful!

read 425 times
1/31/2012 7:09:06 PM (last edit: 1/31/2012 7:09:06 PM)
show user profile  herfst1
Agree with diablo. Also too much DOF (again, personal preference as I know you want to make the flowers the focal point), I just find my eye drawing to the severely blurred chair furthest right for some reason (maybe that's just me). I think, from a cinematic perspective, the lighting is almost the opposite to what it should be (if you're making the flowers the focal point) as you have strong lighting from the left and right with the darkest area almost being directly behind the flowers. But please take my crits with a pinch of salt as I'm no cinematographer.
read 405 times
1/31/2012 7:57:02 PM (last edit: 1/31/2012 7:57:02 PM)
show user profile  STRAT
The set looks very plain. The whole room needs not only a face life, but it's rendering and DOF is very unrealistic.

But just that central focal point of the flowers I think is beautiful. Fabulous light, contrasts and colours. Well done.


read 402 times
1/31/2012 8:08:24 PM (last edit: 1/31/2012 8:08:24 PM)
show user profile  StatutoryTrOY
thanks guys for your complements and critique. I love your advice.

a couple of things.

there really isn't a room outside the doors its actually a windows wall paper of a forrest that i put there as a back drop. i know it sounds weird that i would do that but i put the glass shader's opacity at like 90 so some thing could be seen outside. the reason why it looks like the carpet (its actually a yellowish hard wood floor) is because i forgot to uncheck the "receives light" box in the property hierarchy (silly of me to forget)

i too noticed how unrealistic the dof looked. but i don't really know how to fine tune it. i just know how to use the f stop.

i really prefer the plain white dishes, but you are really right about not noticing the contours. is there another way to fix it?

i think i should remove the farther most chair and add a book case with dishes or a mirror or something.

is there a way to make the vase and flowers a little brighter than everything else?
read 394 times
1/31/2012 8:34:40 PM (last edit: 1/31/2012 8:34:40 PM)
show user profile  roccodiablo
if you want the vase and flowers brighter then you could render out the entire scene with the vase and flowers not visisble to camera. Then, render out another pass with just the vase and flowers visible (save as a png or tga) then comp them together in photo editing software. You can then adjust the brightness to your liking.

However, I think you'd have to bring the rest of the scene up to standard first though, else it'll look quite dull.

Maybe a bit of ambient occlusion would bring your plates back. Or adjusting your exposure control.

I'd sort out the view through the double doors. Just because it's not the focal point of the scene doesn't mean it's not important to get right.

Look forard to some updates!
read 372 times
2/1/2012 11:17:54 AM (last edit: 2/1/2012 11:17:54 AM)
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