Forum Groups
  All forums
    Help & Feedback
      Questions
      Work in progress
      Finished Art
      Non-Max related
    Community
      Offtopic
      News
    Hardware
    Photography


Featured Threads
  inspiration alert!!!
(37 replies)
  Indespensible MaxScripts, Plugins and 3rd Party Tools
(37 replies)
  The allmighty FREE Resources Thread !
(17 replies)
  spam alert!!!
(4886 replies)
  Maxforums member photo gallery index
(114 replies)
  Maxforums Member Tutorials
(89 replies)
  three cheers to maxforums...
(240 replies)
  101 Things you didnt know in Max...
(198 replies)
  A Face tutorial from MDB101 :D
(95 replies)
  Maxforums.org Members Gallery
(516 replies)
  SON OF POST YOURSELF
(637 replies)
  Dub's Maxscript Tutorial Index
(119 replies)

Maxunderground news unavailable

Car in Dirtpath
show user profile  Scheidema
This is one of the test renders.
http://www.maxforums.org/members/scheidema/view.aspx?image=car_in_dirtpath

read 629 times
8/25/2015 10:52:18 AM (last edit: 8/25/2015 11:01:07 AM)
show user profile  herfst1
A little bit green...

[edit] see the link now. Yeah, it's more like a mud path. I'd reduce the clumpiness, rely more on textures.
read 625 times
8/25/2015 10:54:13 AM (last edit: 8/25/2015 11:45:35 AM)
show user profile  STRAT
is he driving through a farm yard?





SJLEWORTHY.COM











read 614 times
8/25/2015 11:31:43 AM (last edit: 8/25/2015 11:31:43 AM)
show user profile  Scheidema
other example. for the environment
http://www.maxforums.org/members/scheidema/view.aspx?image=environment_car_dirt

what kind of textures would rely on more?

clumpiness of mud could be a little finer? im going to look at this.


im not very flexibel in finetuning allot of textures i think.
this is for a animation. and I am trying to keep rendertimes with in a hour.


thansk for the feedback


read 600 times
8/25/2015 12:38:03 PM (last edit: 8/25/2015 12:38:03 PM)
#Maxforums IRC
Open chat window


Support Maxforums.org