Forum Groups
  All forums
    Help & Feedback
      Work in progress
      Finished Art
      Non-Max related

Featured Threads
  inspiration alert!!!
(36 replies)
  Indespensible MaxScripts, Plugins and 3rd Party Tools
(37 replies)
  The allmighty FREE Resources Thread !
(17 replies)
  spam alert!!!
(4886 replies)
  Maxforums member photo gallery index
(114 replies)
  Maxforums Member Tutorials
(89 replies)
  three cheers to maxforums...
(240 replies)
  101 Things you didnt know in Max...
(198 replies)
  A Face tutorial from MDB101 :D
(95 replies) Members Gallery
(516 replies)
(637 replies)
  Dub's Maxscript Tutorial Index
(119 replies)

Maxunderground news unavailable

Can`t wait for topogun tool :D
show user profile  Mad-Dog-Bomber
Yah guys check this out, wonder if this is gunna be any good :)


read 1023 times
4/18/2008 8:41:27 AM (last edit: 4/18/2008 8:41:27 AM)
show user profile  Dylock
Thats sweet , looks great way to make a low poly easy with deleting edge loop after edge loop

read 996 times
4/18/2008 9:38:04 AM (last edit: 4/18/2008 9:38:04 AM)
show user profile  mattymoose
If you can't wait, try Blender's Retopo tool. It seems very similar.

read 975 times
4/18/2008 10:10:02 AM (last edit: 4/18/2008 10:16:42 AM)
show user profile  Dave
Maybe i'm just not fully getting it. But I was not impressed with this. The various steps in the SubDividing was sort've neat... but isn't that feature a standard in scultping apps? (when starting from scratch, not imported meshes). Drawing your own topology over a mesh sounds dandy n'all, but from the videos showed, it would maybe turn a 20 minute job into a 15 minute job. (thinking only of the uber low poly version, I suppose if you wanted a high-but-not-as-high detailed model, it'd be handy) That's excluding the time it takes to learn the tools, export your original mesh, and import the new drawn topo'd mesh back in too.

"I flew over Egypt once"

read 936 times
4/18/2008 1:06:56 PM (last edit: 4/18/2008 1:07:27 PM)
show user profile  bonzepeet
I was on the beta for a while but ditched it in the end. Back then it was extremely buggy and the retopo tools were extremely slow. Calculations took so long that it was really counter-productive to not just hand optimise it. On top of that the viewport handling of dense meshes was mind-bogglingly slow, considering that would be its bread and butter operation for me.

Looks like it might be worth another look, though; at least judging from the recent forum posts.

read 924 times
4/18/2008 1:17:14 PM (last edit: 4/18/2008 1:17:14 PM)
show user profile  K'tonne
you can do all topogun's new features inside of zbrush 3.0 already
retop is a bit arsey though but quick once you get the hang of it

Click for webpage/CV

read 904 times
4/18/2008 2:16:14 PM (last edit: 4/18/2008 2:16:14 PM)
show user profile  _3dioot
K'tonne that is not true. Sorry but it isnt. Regardless retopo in zbrush is so freaking painfull it really should get no credit whatsoever. You dont want me to list all the bugs with it now do you?

I personally think topogun rocks. At least the version im using. It is very fast (at least now it is) and i hope the last few missing features will be added with the final release. Zbrush's retopo is a joke in comparison. Im a bit dissapointed in you ktonne. I thought you would at least try it before discarding it. :( From your statement its clear you didnt. "Topogun's features in zbrush" Try cutting a simple extra loop in zbrush retopo, jing it to a video and ill be silent.

read 895 times
4/18/2008 2:42:10 PM (last edit: 4/18/2008 2:42:10 PM)
show user profile  [P]aradox
Polyboost does retopo and it does it really, really well. It also makes 3ds max hugely more useful in many ways.
read 869 times
4/18/2008 5:27:19 PM (last edit: 4/18/2008 5:27:19 PM)
show user profile  K'tonne
nah- i've still not managed to get topogun to work on my main pc that's true
but zbrush's retop is easy enough- you just have to plan ahead- i've had my share of errors using it but learnt from my mistakes- no jab at you intended 3di
dissapointment i can live with- i'm good at it lol

Click for webpage/CV

read 859 times
4/18/2008 5:43:43 PM (last edit: 4/18/2008 5:43:43 PM)
show user profile  _3dioot
Its allright. I still love you. :x

Sorry if i was a bit harsh. Sounded a bit nasty reading it back. Just thought you'd at least give it a try. Use what works for you ofcourse. Ive followed some tuts for zb retopo but im still not the biggest fan. I was glad to find that reproject all under subtools works pretty much flawlessly nowadays though. Much better then the mess under 3.0 It also got rid of the scaling issue and a few other things.

BTW you still need to show me some new zb works mate ;)

read 852 times
4/18/2008 5:58:23 PM (last edit: 4/18/2008 6:00:10 PM)
show user profile  soontekk
can someone give a short definition of what topogun does exactly ?

seems i am going for mudbox soon and i'm a bit new to retopo-stuff or whatever that means

ps:topogun has the xsi interface i noticed

melting ur brainz!
/ FOS4 / FO2 / Blurb / Twitter / Facebook / Vimeo /

read 841 times
4/18/2008 6:29:32 PM (last edit: 4/18/2008 6:29:32 PM)
show user profile  Mad-Dog-Bomber
Soontekk, follow this thread and download the mov file this guy posted its pretty good.

read 809 times
4/19/2008 2:24:43 AM (last edit: 4/19/2008 2:24:58 AM)
show user profile  soontekk
thx mad dog
so its all about getting a new lower poly version of an existing hipoly mesh
the zbrush workflow seems loads more timeconsuming than the topogun one though, i could be wrong ?

melting ur brainz!
/ FOS4 / FO2 / Blurb / Twitter / Facebook / Vimeo /

read 792 times
4/19/2008 7:29:24 AM (last edit: 4/19/2008 7:29:24 AM)
#Maxforums IRC
Open chat window