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can't shape merge..
I got a mesh imported as an iges (a nurbs was in there), I converted it as a quads poly with a nice NurbsToPoly script. I then made some manual editions to weld some holes and flatten some surfaces (with graphite modifier).
Now I encounter a problem, I cannot ShapeMerge the mesh, I pick the shapes, they appear in "operands" but dont show on the mesh..
read 448 times
12/12/2013 1:10:01 PM (last edit: 12/12/2013 1:10:01 PM)
make sure the shape is closed
read 442 times
12/12/2013 1:13:31 PM (last edit: 12/12/2013 1:13:31 PM)
it is a closed shape, I re-created it to make sure..
I exported the easiest/smallest of the meshes and saved it in a link if you want to have a look:
I had already try boolean with a cylinder but it didnt work, I think boolean needs 2 enclosed mesh.
I also tried with the FreeForm shape but didnt really mastered it..
it is strange that the ShapeMerge doesnt get it right, it s a great tool!
read 439 times
12/12/2013 1:35:37 PM (last edit: 12/12/2013 3:11:18 PM)
I was trying to delete the polys on the mesh and to create a new plane that I would ShapeMerge and attach back to the original mesh.
I noticed something also strange:
I can shape merge on the back of the new created plane but not on the front (of the same plane).
read 417 times
12/12/2013 3:28:45 PM (last edit: 12/12/2013 3:28:45 PM)
you cant shape merge something unless its directly on top of the mesh. if its cutting half way through at outter edge - it aint gonna work
read 400 times
12/13/2013 5:33:51 AM (last edit: 12/13/2013 5:43:05 AM)
(I did the ShapeMerge in the front view where in completely intersects, the screenshot shows only from the perspective view)
In between I tesseltate the polys to add edges, checked with the Smoothing Groups (clear all + auto SG) and check to convert to editPoly or to EditMesh but nothing worked out.. it s a mistery
read 383 times
12/13/2013 2:29:22 PM (last edit: 12/14/2013 9:38:32 AM)
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