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can't make max at a glance spaceship
show user profile  tck2143
Sorry about this beginner question, but basically I want to create two circles, apply a spline edit modifier, connect them with straight splines, attach everything together, and then add a surface modifier. My object is to create the cuved skin of a spaceship just like in the 'glance' tutorial. Buth when I apply the surface modifier only the circles acquire a skin. What am I doing wrong?

Thanks,

Tom
read 778 times
2/28/2011 10:38:01 PM (last edit: 2/28/2011 10:38:01 PM)
show user profile  LionDebt
Screenshots always help. Just post the url of the image (once you've uploaded at some image hosting site) and it will appear here.

I'm not familiar with the tutorial you are talking about, but my stab in the dark would be that you have insufficient or odd numbers of vertices, and the surface modifier is failing hard at creating polygons because of this. But, without a screenshot its impossible to be any more helpful than this I'm afraid.
read 759 times
3/1/2011 12:35:38 AM (last edit: 3/1/2011 12:35:38 AM)
show user profile  dragopede
My guess is that you haven't lined up the vertices well enough. When I try doing what I think you're describing, I get the same result if I grab one of the circles and move it away from the connecting straight lines. Try fusing the verts to make sure they're close enough for the surface modifier to work. (Fusing is different from welding in that they get pushed together but remain two separate vertices. Welding will make them into a single vert permanently.)

That aside, you could always just create a cylinder using standard primitives, rather than splines (or is using splines an integral part of this tutorial that you're doing?). You can even start with a standard primitive cylinder and convert it to splines later if you want. Create the cylinder in the proportions you like, select the edges you want to use to make splines, then click "Create shape from selection." I'd personally advocate this method, as fusing the verts like I described above would most likely make your shape a little warped.

[edit] Also, LionDebt makes a good point about the possibility of your surface not working right because of your base splines. I believe the surface modifier has to work with all quads; it'll freak out if it would have to calculate any triangles or n-gons. So if one of your splines has a different number of sides than the other, that could be the culprit.

read 743 times
3/1/2011 3:23:38 AM (last edit: 3/1/2011 3:28:04 AM)
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