Forum Groups
  All forums
    Help & Feedback
      Questions
      Work in progress
      Finished Art
      Non-Max related
    Community
      Offtopic
      News
    Hardware
    Photography



Maxunderground news unavailable

Cameras not exporting/importing using DAE into PS
show user profile  FX
I'm trying to export from 3ds Max 2015 as DAE and importing into PS CS6.

Camera's come in as locked folders and I am unable to select the view.

Using Autodesk Collada, I see this in PS, camera is a folder but the 3d object imports correctly.

Using OPENCollada, I see this...camera IS selectable, but 3d object doesn't import.

I've also tried this using Max 2014 with the same result.

This is the only relevant info I could find on the subject...
http://feedback.photoshop.com/photoshop_family/topics/3d-camera-import-buggy

*********************************

"The cam_render shows up as a folder because the file contains this "instance_camera url="#"

So there is *no* camera to tie the instance to in the file and it comes in as a group. Nothing can be done in Photoshop as there is no camera.

Whatever is exported the collada file needs to write a camera.

There are examples here: https://github.com/KhronosGroup/OpenCOLLADA

"instance_camera url="#mainCamera"

*******************************

Does anyone now what this means and what I need to do to get it to fix the issue ?, I've spent half a bollocking day on this already :/.



read 333 times
11/5/2014 8:03:20 PM (last edit: 11/5/2014 8:04:38 PM)
show user profile  FX
I've abandoned this approach, no way on earth PS's current 3D features will let this happen afaik, I'm just importing the 3d object and doing it manually :)


read 309 times
11/6/2014 11:10:28 AM (last edit: 11/6/2014 11:10:28 AM)
show user profile  Dave
I've never been impressed with PS's 3d stuff, which is a shame because I really wanted to like it.

Do you have to export as collada though? I know it can import .3ds and .obj, but maybe you can't do cameras with those formats?

*shrugs*

"I flew over Egypt once"

read 301 times
11/6/2014 1:09:57 PM (last edit: 11/6/2014 1:09:57 PM)
show user profile  FX

"I've never been impressed with PS's 3d stuff, which is a shame because I really wanted to like it."


I'm with you there, early days but it's proving useful for some things, even though it feels like threading a needle whilst wearing boxing gloves ;)


Do you have to export as collada though? I know it can import .3ds and .obj, but maybe you can't do cameras with those formats?


Dunno, as far as I could find out, the issue with DAE was because the cam info wasn't getting written into the file.


I tried enough methods and formats until I realised I couldn't remember which did what when and how......time out!.....do it manually ;)



OpenCOLLADA : Camera comes in as a locked folder, model imports ok

Autodesk DAE : Camera comes as a selectable layer, model doesn't import

*shrugs*


*doubleshrugs*


it can only get better from here.....



read 298 times
11/6/2014 3:08:26 PM (last edit: 11/6/2014 4:33:41 PM)
#Maxforums IRC
Open chat window


Support Maxforums.org