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Camera zooming render on depending what frame number you have in view???
show user profile  jp1979
I initial thought I had a problem with wrong aperture as what was rendering was different to safe frame...

But has anyone ever had this problem.

Click on frame 0 > then click render (set to render frame 15) > compared to what's in safe frame 15 - it is zoomed in.
Click on frame 15 > then click render (set to render frame 15) > Perfect
Click on frame 25 > then click render (set to render frame 15) > What is in safe frame is zoomed out

Im using Max 2016 with Vray 3
read 208 times
8/19/2016 4:30:17 PM (last edit: 8/19/2016 4:35:56 PM)
show user profile  HANZZ
Is your camera moving? Is your camera FOV changing during the animation? If it is, get rid of that.

 photo MorgothArisenSig_zpsup4yjp7o.jpg

read 187 times
8/20/2016 1:07:41 AM (last edit: 8/20/2016 1:07:41 AM)
show user profile  jp1979
Hi Hanzz.

Been a busy weekend trying to get high res renders but bodged shots in end.

Camera is moving, and changing FOV, but this camera is just set to render 50x4k still frames.... the client wants a animating in a month so bit worried this might happen again...

I found that the frames that had very wide angles or accute angles were affected the most but seems v weird...

So when doing a flythrough would you keep FOV the same and just move camera?

Also is it the norm to just keyframe shots using a cam when rendering out 50 stills? or would you set up 50 cameras? or is there a better way?


read 164 times
8/22/2016 11:20:08 AM (last edit: 8/22/2016 11:20:08 AM)
show user profile  FX
It would be nice to see actual images of your problem instead of trying to imagine it.

...anyway, have you tried using Batch Camera Render?

http://www.scriptspot.com/3ds-max/scripts/batch-camera-render


It might override whatever it is causing your issue.


Try enabling region render and set the region to the full image?

read 159 times
8/22/2016 12:47:06 PM (last edit: 8/22/2016 12:47:06 PM)
show user profile  jp1979
Thanks FX,

That looks a good option, especially if I need to work with wide angles in future.

I cant really show any renders unfortunately as signed nda...

Thinking about problem, I think it might be a glitch, I have latest service pack on max but haven't updated vray for a while so maybe its that.. it seems like an unusual problem that the camera renders a different angle depending what frame you are clicked on when you hit render!

Ill update vray after job, don't want to touch it now as half way through

read 149 times
8/22/2016 3:40:06 PM (last edit: 8/22/2016 3:40:06 PM)
show user profile  digs
yes, this was happening to me using vray, I almost lost a client because of it

I had to upgrade to the latest version of vray - i also completely removed max and every user setting from my computer and reinstalled, not sure if that did anything, but yea, had to upgrade to 3.40.02 to fix the issue
read 146 times
8/22/2016 4:51:33 PM (last edit: 8/22/2016 4:52:52 PM)
show user profile  HANZZ
Hey, about the NDA, we get that. Make a copy of the max file, put a bunch of 3d primitives in place of the other objects, hide the NDA-covered objects, render a 320x240 movie of the problem with standard light, and we can offer more insight.

 photo MorgothArisenSig_zpsup4yjp7o.jpg

read 128 times
8/23/2016 3:05:37 AM (last edit: 8/23/2016 3:05:37 AM)
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