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I always struggle getting the correct FOV and view from a camera within Max. I have created a room which is 5m x 5m, placed a camera right at the front looking towards the back. If I were stood 5 metres away from a back wall I would get a pretty good view of the whole room.
But in max when I try and re-create this the view is very up close to the back wall, so I change the FOV, I thought the human eye FOV is around 40? this still doesnt look correct. I have to change the FOV to extreme values such as 115 but then the view becomes very distorted.
Is there settings for the correct human eye view, as if I were standing in the room?
read 540 times
8/20/2009 5:13:31 AM (last edit: 8/20/2009 5:13:31 AM)
Human is about 60. It will look wrong though. This is something I've also struggled with.
read 533 times
8/20/2009 5:16:44 AM (last edit: 8/20/2009 5:16:44 AM)
read 527 times
8/20/2009 5:28:37 AM (last edit: 8/20/2009 5:28:37 AM)
the thing is how do you get a camera lens to achieve this??
50mm lens is the one that matches the closest to the human eye perspective.. but it will give you a narrower FOV of course.. I thought once of modelling a glass lens with the shape of the human eye/pupil and place it in front of a camera in max...
read 506 times
8/20/2009 12:52:00 PM (last edit: 8/20/2009 12:52:00 PM)
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