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using a camera to make own texture or photoshop?
show user profile  debodeebs
i want to start building a personal folder of various hi res textures especially wooden flooring, i don't know if this is a stupid idea or not but most textures online are to repetitive, but my idea was to use a camera and over time buy a single pack of a specific type of wooden/laminate flooring and capture all 6-10 boards that come in a pack therefor having various textures preventing repetitive seamless textures, i know its daft but i suppose i could sell them in high res to make my money back over time but more to the point its very useful for myself to have stored in a library for future interior scenes.

or would you guys have a better solution :D

read 483 times
1/20/2015 3:32:50 PM (last edit: 1/20/2015 3:32:50 PM)
show user profile  Nik Clark
Not a bad idea. Don't count on selling them, as there are so many freebies these days, but you can never have enough stock to work with.

A better idea than selling might be to put them on a web page for free and stick a Google ad in the corner. I think you'd make more that way.

read 481 times
1/20/2015 3:38:19 PM (last edit: 1/20/2015 3:38:19 PM)
show user profile  herfst1

read 480 times
1/20/2015 3:39:06 PM (last edit: 1/20/2015 3:39:06 PM)
show user profile  debodeebs
herfst I don't know if ive been looking at it the wrong way but my issue to that website is when choosing a specific wood texture it just has 1 seamless image but in reality you would have 6-10 various textures spread randomly around the floor.

and @nik not a bad idea mate :D
read 474 times
1/20/2015 3:44:13 PM (last edit: 1/20/2015 3:44:13 PM)
show user profile  herfst1
The trick to using seamless textures is how you combine them with dirt maps and specular maps and how you blend them with other seamless maps. Just think of it as a base, or starting point.

Working at Codemasters pretty much all the environmental textures are from that CGtextures site.
read 465 times
1/20/2015 4:04:00 PM (last edit: 1/20/2015 4:04:00 PM)
show user profile  debodeebs
ah ok I see your point :D just means I have to be more creative in photoshop then :P

this website is the idea I had

read 463 times
1/20/2015 4:06:42 PM (last edit: 1/20/2015 4:06:42 PM)
show user profile  debodeebs
just to ask aswell, if I was to render 4000 x 4000 whats the minimum texture size you would use? that site I posted above are over 5k but I feel as if it would be an over kill but could be wrong
read 444 times
1/20/2015 4:39:23 PM (last edit: 1/20/2015 4:39:23 PM)
show user profile  herfst1
Depends on how close to the camera the object is.
read 440 times
1/20/2015 5:07:41 PM (last edit: 1/20/2015 5:07:41 PM)
show user profile  mike_renouf
If you're aiming at producing high end floors which are non-repeating then you can't go far wrong with the floor generator script, and multitexture map:

If you make a really good multitexture pack then you stand a half-decent chance of being able to sell that I expect. These have been popularized by interiors artists like Bertrand Benoit and Peter Guthrie, so they get a lot of press.

I suspect that the noob artist will just download freebies, and any decent CG artist who is worth their salt will have a few purchased materials in their stock library and then they'll also make their own for each project, so the market is limited. This is what makes Nick's idea a great one.

Just my 2 cents.

read 429 times
1/20/2015 6:23:13 PM (last edit: 1/20/2015 6:23:13 PM)
show user profile  FX
I'd give it up.... you'll never be able to make photoshop with a camera. :)

VizPark are also good for a "multi-texture" approach and keep repetition to a minimum.

read 421 times
1/20/2015 8:01:20 PM (last edit: 1/20/2015 8:01:20 PM)
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