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Camera/spline question - follow second spline
show user profile  DarkSpyda04
How do I have a camera finish following a spline and then jump to, and follow another spline in a single animation? Do I have to have a single spline and edit the keyframes so it jumps from one point to another?
read 422 times
7/2/2013 12:04:54 AM (last edit: 7/2/2013 12:11:28 AM)
show user profile  LionDebt
Maybe render your first cam path to an image series.
Then render your second cam path to another image series.
Stitch the two separate footages together in a compositing software of your choice.

Or I'm sure you can tell max what camera to render from during the animation. Ie. Render from camera 1 for frames 1 to 49 , then from frames 50 to 100 render from camera 2.
read 414 times
7/2/2013 1:07:00 AM (last edit: 7/2/2013 1:07:00 AM)
show user profile  DarkSpyda04
Already thought of the first suggestion. As the cheap summabich I am I'd end up with a watermark over my animation. The second suggestion, however:

[quote]Or I'm sure you can tell max what camera to render from during the animation. Ie. Render from camera 1 for frames 1 to 49 , then from frames 50 to 100 render from camera 2.[/quote]

I can do that? How do I do that?
read 410 times
7/2/2013 1:15:31 AM (last edit: 7/2/2013 1:15:31 AM)
show user profile  msimecek
i think your solution with 1 spline and just animating the camera the way you want it is the best answer. simple, effective.

jumping from one line to another seems kind of pointless
read 406 times
7/2/2013 1:19:11 AM (last edit: 7/2/2013 1:19:11 AM)
show user profile  DarkSpyda04
@msimecek
It's never pointless. There are times when a camera must change to another. Or do you mean using one camera and editing it so it looks like it jumps to another point? I already tried that and I'm searching for other methods. This batch rendering seems to work but I don't got the full use of it just yet. So far it renders multiple files; one for each camera. I'm still playing around with it.

It try rendering one from 1-43 and the other from 44-86 and it still outputs two separate files. I don't want this.

What does "Net render" do?
read 403 times
7/2/2013 1:30:28 AM (last edit: 7/2/2013 1:42:55 AM)
show user profile  nemac
You could blend between two path constraints by wiring them to a custom slider, and by animating that slider you could get a smooth transition between paths. Here's a vid:




read 380 times
7/2/2013 4:37:03 AM (last edit: 7/2/2013 4:37:03 AM)
show user profile  FX
"It try rendering one from 1-43 and the other from 44-86 and it still outputs two separate files. I don't want this."

"two separate files" ? Your not rendering to AVI's are you ?


edit: Follow Liondebts advice render to image sequences and composite them together.

Use Batch Render to produce your sequences.

If you "don't want this" tough tittes...that's the way it's done :P


A couple of scripts to preview your camera switches are available......

Multi Camera Preview http://www.scriptspot.com/3ds-max/scripts/multi-camera-preview-0


Camera Mixer http://www.scriptspot.com/3ds-max/scripts/camera-mixer


With Camera Mixer you can export your "mix" to Batch Render.



read 372 times
7/2/2013 7:08:50 AM (last edit: 7/2/2013 7:18:12 AM)
show user profile  herfst1
2 chaps in 2 days doing the avi. Old school. Yeah.
read 364 times
7/2/2013 7:19:05 AM (last edit: 7/2/2013 7:19:05 AM)
show user profile  FX
Calls for old school "Video Post" then, afaik it's the only way to get all camera transitions in one output.
You could drop the spline approach and just animate the cameras, look into creating simple camera rigs it gives you much more freedom and control.











read 346 times
7/3/2013 11:10:08 AM (last edit: 7/3/2013 11:10:08 AM)
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