Forum Groups
  All forums
    Help & Feedback
      Questions
      Work in progress
      Finished Art
      Non-Max related
    Community
      Offtopic
      News
    Hardware
    Photography



Maxunderground news unavailable

bump map won't bump
show user profile  vivendi
Hey, i have a black and white image that i want to use as a bump map in 3d max. But for some reason it won't really bump.
When i use the heightmap in a map editor like irrEdit then i really get mountains, when i use it in max then i hardly see anything.
I made some screenshots of what it all looks like.

heightmap

map editor results

3d max results

read 605 times
2/13/2009 9:05:12 AM (last edit: 2/13/2009 9:05:59 AM)
show user profile  K-tonne
bump is at best a trick on light
slap it in the displacement slot with a disp approx on the stack
something along those lines

Website and Portfolio

read 596 times
2/13/2009 9:23:52 AM (last edit: 2/13/2009 9:23:52 AM)
show user profile  vivendi
Thanks, that did the trick :)
But unfortunately i bumped into another problem. When i try to export my bump map to a 3ds file i get the following error:

object has too many faces [more than 64k] to export

It really needs to be a 3ds file. But what can i do about this..?? I've read somewhere that i have to split up the meshes? But i'm not sure how to do this. Could someone please help me a bit with this..?
read 537 times
2/14/2009 5:48:48 AM (last edit: 2/14/2009 5:48:48 AM)
show user profile  Dmaxer
just lower the faces on the plane or add an optimize modifier to the stack ..

BEST OF ALL HIT F1 :)


read 524 times
2/14/2009 6:53:59 AM (last edit: 2/14/2009 6:53:59 AM)
show user profile  3Ddeath
3ds files are limited to 64k polys per object, either split it up into multiple objects or lower the poly count. Theres no way around it if *.3ds is a must


Portfolio Site
read 492 times
2/14/2009 5:05:00 PM (last edit: 2/14/2009 5:05:00 PM)
#Maxforums IRC
Open chat window


Support Maxforums.org