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Building up an extruded, closed spline for a bend
show user profile  Spear Chuck
I used the line tool to shape this into a closed spline then extruded it. I now want to put a bend modifier on it but need add cuts, swift loops or connects. If I try to connect with the angled segments they come out all cock-eyed. What would you do to prepare it for bending?
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read 454 times
2/18/2015 8:40:48 PM (last edit: 2/18/2015 8:43:26 PM)
show user profile  Spear Chuck
The end result will be brought into Zbrush so I want to add torbosmooth too
read 453 times
2/18/2015 8:43:01 PM (last edit: 2/18/2015 8:43:01 PM)
show user profile  herfst1
Can add an edit poly modifier and go from there.
read 438 times
2/18/2015 10:00:03 PM (last edit: 2/18/2015 10:00:03 PM)
show user profile  K-tonne
if you want horizontal edges you'll need to deal with the angles first

connect the left and right edges like in the pic- one at a time
target weld to the left side and you can copy that vert's co-ords in the vertical direction and paste them into the right hand side vert to get the same height
you'll need to work out which co-ord you need to copy by moving the vert in the direction you want changed (then ctrl+z or right-click to halt the action of course)
this will give you a good if uneven base to start adding edges to help the bend look better

Website and Portfolio

read 432 times
2/18/2015 11:00:55 PM (last edit: 2/18/2015 11:00:55 PM)
show user profile  Spear Chuck
Thanks K. I have it where there's enough segments to connect but there are a bunch of yellow verts, even after fusing and welding them. What's that mean?

read 424 times
2/19/2015 12:26:13 AM (last edit: 2/19/2015 12:33:58 AM)
show user profile  Spear Chuck
I'll never understand this sh_t. I gottuh run some errands...BBL

read 422 times
2/19/2015 12:34:37 AM (last edit: 2/19/2015 12:35:49 AM)
show user profile  luxxeon
Bring the interpolation on the closed shape down to 0 or 1, or the lowest number before the shape gets all crazy out of whack. This will ensure when you convert to editable poly, the minimal amount of vertices will be created for the shape. Once in edit poly, just connect the vertices created by the extrude (personally, I would have converted the shape to edit poly first, then used Shell to extrude, because you get a back side and front side all at once). Use your hotkey for connect, and the process will go very quickly,
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My Youtube Video Tutorials:
https://www.youtube.com/user/luxxeon3d
read 416 times
2/19/2015 12:46:02 AM (last edit: 2/19/2015 12:46:02 AM)
show user profile  K-tonne
yellow means the start of a spline i think
even if you weld and fuse them they'll still be seperate and movable
just the nature of the beast
might have been easier starting from a plane
splines are best used as curves imo

Website and Portfolio

read 407 times
2/19/2015 3:50:40 AM (last edit: 2/19/2015 3:50:40 AM)
show user profile  mike_renouf
Turning on Ortho mode, and then using quickslice can be a good way of hacking some vertical and horizontal segments into things, but you do need to do a little cleanup still afterwards.




read 399 times
2/19/2015 9:02:38 AM (last edit: 2/19/2015 9:02:38 AM)
show user profile  Spear Chuck
Some progress. I poly modeled half then mirrored it as per luxxeon's suggestion. The points I Chamfered so as to have four sided polygons. I tried to cap after face extrude but it wouldn't happen, why is that?

Why wouldn't Extrude be available rather than Face Extrude only?
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read 384 times
2/19/2015 11:09:04 PM (last edit: 2/19/2015 11:16:27 PM)
show user profile  K-tonne
i'm guessing it's inside out- as in the whole object needs to be flipped
right click> properties> backface cull - to only have the 'front' face shown
element mode> click on model to highlight it all> flip - to flip the faces
you only need to worry about keeping it all quads if you're going to use a meshsmooth or turbosmooth
and only then on curved areas
you say this is going into zbrush- then you should try to keep all the polys you can around the same size- this way in zb all areas will have about the same density- so you don't have to ramp up the subD as much to compensate for areas that had bigger polys originally and need more detail added

[edit- it's quicker to click drag the main surface (your spline cage after being made polygonal), flip that then bridge the gap- border mode> edge mode> deselect the same edge from each side*> click bridge]
* a workaround for a bug/ feature that may or may not still be there... it's probably still there

Website and Portfolio

read 375 times
2/19/2015 11:31:12 PM (last edit: 2/19/2015 11:36:43 PM)
show user profile  Spear Chuck
the Shell modifier did it
read 358 times
2/20/2015 5:41:32 PM (last edit: 2/20/2015 5:41:32 PM)
show user profile  Spear Chuck
I'm almost there but how do I harden the arch?
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read 349 times
2/20/2015 10:48:59 PM (last edit: 2/20/2015 10:48:59 PM)
show user profile  9krausec


Something like that.




- Portfolio-




read 346 times
2/20/2015 11:05:38 PM (last edit: 2/20/2015 11:05:38 PM)
show user profile  Spear Chuck
Heh...yeppr

read 341 times
2/20/2015 11:14:26 PM (last edit: 2/20/2015 11:14:26 PM)
 
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