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Been bugged to death..how do create this look in 3d :/ - exterior houses
show user profile  GirishDJoshi
Hi Everyone,

For some days I have been working and testing some light setups to achieve this look / final output

Am not able to get that brilliant sunlight and the shadows and keep the look fresh feel

Using Vray - lwf method, hdri.

Where may I be going wrong.

Any thoughts, help, notes all welcome.


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read 470 times
10/7/2011 10:22:27 PM (last edit: 10/7/2011 10:23:29 PM)
show user profile  npcph
why not post what you have so we can see what you are doing.

read 465 times
10/7/2011 10:24:56 PM (last edit: 10/7/2011 10:24:56 PM)
show user profile  GirishDJoshi

This is something I did a while back.


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read 462 times
10/7/2011 10:26:58 PM (last edit: 10/7/2011 10:28:00 PM)
show user profile  npcph
It looks way overexposed to me. Not sure if it works for vray, but there is an exposure control in max.

read 451 times
10/7/2011 10:36:34 PM (last edit: 10/7/2011 10:36:34 PM)
show user profile  9krausec
are you using any HDRI?




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read 433 times
10/7/2011 11:20:37 PM (last edit: 10/7/2011 11:20:37 PM)
show user profile  Mashedpot8er
Hiya. Images are getting there mate, I'd try copying those ref images to the letter, get as best a copy of it in 3d as you can. Don't stop till its really close.

As far as what you have: All the windows of your ref images are black. Gives it a bit more contrast overall. All your materials are flat looking, you need to start working on your material reflection maps and settings.

See how the black material changes tone with the reflection. Your building has none of that sort of thing at all really. Most materials reflect to some degree. There should be lots of nice little things going on all around. That way, you can see what its made of.

Probably a good exercise would be to make everything a neutral grey, then try to make it the right material by reflection / bump / displacement alone, with all the details you'd expect. Then add the diffuse. Might be a good exercise, not sure :) But reflections and stuff will help enormously. :)




Cad Monkey


read 415 times
10/8/2011 12:24:25 AM (last edit: 10/8/2011 3:41:31 AM)
show user profile  GirishDJoshi
Thanks everyone for the input.

Mashed thanks a lot mate

Going back to materials...and getting them on a better track.


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read 376 times
10/8/2011 2:32:01 PM (last edit: 10/8/2011 2:41:45 PM)
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