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Bug:S?
show user profile  Leon
On the screenshot below everything seems normal:

Image and video hosting by TinyPic
But when I render it, it gives this bug:

Image and video hosting by TinyPic

How can I remove it?

Thanks in advance:)!
read 846 times
6/20/2011 12:14:05 PM (last edit: 6/20/2011 12:17:37 PM)
show user profile  LionDebt
Post the direct image link without tags of any kind and they will display.

But your problem is probably to do with these vertices:



Either not being connected to the edges they flow into, or because they create 5 sided polygons - which mess up the smoothing.
read 837 times
6/20/2011 12:16:06 PM (last edit: 6/20/2011 12:19:43 PM)
show user profile  Leon
Think it's that one.. Do you know how I can solve it? I'm new to 3ds max:)
read 827 times
6/20/2011 12:26:05 PM (last edit: 6/20/2011 12:27:30 PM)
show user profile  STRAT
the dirty solution is to remove all smoothing groups





SJLEWORTHY.COM











read 819 times
6/20/2011 12:32:00 PM (last edit: 6/20/2011 12:32:00 PM)
show user profile  LionDebt
Basically, when you model you want to keep all polygons at 4-sided. 3DS Max uses Gouraud shading to make your low polygonal mesh seem smoother than it actually is. However, there is also subdivision modelling which literally increases the polygons on your model by a power of 2 for each iteration. Both of these algorithms work best when the polygons 'flow' well together, resulting in what is called good 'topology'. You want to avoid 3 and 5+ sided polygons where ever possible. I suggest you find a few basic modelling tutorials (hit F1, a tonne of useful documentation ships with your copy of Max, right off the bat). Good luck :)

Edit: Here's two freebies for you...



read 812 times
6/20/2011 1:03:14 PM (last edit: 6/20/2011 1:06:34 PM)
show user profile  Leon
Allright, thanks:) I'll do the tutorials from 3ds max..

Edit: and the ones you just posted eheh:) ty
read 811 times
6/20/2011 1:05:05 PM (last edit: 6/20/2011 1:08:01 PM)
show user profile  LionDebt
F1 is your friend (not sure if I ninja'd you, or you missed it).

Edit: I posted and saw your edit. :) Good luck!
read 802 times
6/20/2011 1:11:57 PM (last edit: 6/20/2011 1:12:14 PM)
show user profile  Leon
An edge was overlapping another edge.. I moved the vertex a bit more to the right, so you can see what I mean:

After that I moved the vertex down as you can see in the picture below. And I added 1 vertex and made it as the striped white line.

So the weird bug was there because an edge was overlapping another edge? I don't fully understand why it's gone now... Since there still is 2 edges overlapping each other..
read 772 times
6/20/2011 4:15:05 PM (last edit: 6/20/2011 4:15:05 PM)
show user profile  horizon
Not sure if I'm understanding it right, but from that last explanation and images, after you moved the vertex down, there really were no overlapping edges anymore (and no triangles compressed to zero width like it was in the first picture)

If you take your first image in the last reply, and move that vertex back to left, you can see the triangle on the left getting compressed into nothing (every polygon is made out of triangles, some edges are just hidden)

And if you take the second image in that last reply and move that vertex straight up, you will see the edge above that vertex getting shorter, then becoming nothing when the moving vertex touches the upper one, and then extend again and overlap with the edge above it.

Try those two movements yourself (move it back and forth), maybe it'll help you understand what's happening and how polygons actually work


read 748 times
6/20/2011 5:37:57 PM (last edit: 6/20/2011 5:38:53 PM)
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