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Brush on a spiral help
show user profile  missy
Heya everyone, long time

Guess what...yeah I am stuck!!

I have to do a gun cleaning kit and I am stuck on the brushes.
They look a little something like this:http://attaribrushes.com/brushes-applicator-gun-cleaning.php

I have tried making a spring selecting an edge>loop>extrude>map....looks terrible

I have tried helix> added lots of segments> select an edge>loop> convert to vertice>extrude....looks terrible

I cannot use hair and fur as when completed, it needs to go into a lesson plan using the NGrain viewer that does not support hair and fur.

I would be grateful if anyone has some sort of smarty pants way of doing this!




missy_sig

read 593 times
5/13/2013 11:09:11 AM (last edit: 5/13/2013 11:09:11 AM)
show user profile  Nik Clark
Missy!

Could you make the bristles a plane with texture (plus alpha) and twist it round the shape?




read 584 times
5/13/2013 11:14:31 AM (last edit: 5/13/2013 11:14:42 AM)
show user profile  FX
Helix shape....tessellate outer faces, use Line Per Vertex script (by some talented dude ;))

http://www.scriptspot.com/3ds-max/scripts/line-per-vertex


, make the splines renderable, add a bit of noise...done. :)

There was some info (maybe this forum) that showed how to get the outer edges of the helix even and vertical like a coil rather than the renderable view..can't think, just waking up.

edit: found it...Sweep :)

http://area.autodesk.com/forum/autodesk-3ds-max/modeling/modeling-helix/


read 577 times
5/13/2013 11:16:52 AM (last edit: 5/13/2013 11:27:17 AM)
show user profile  FX
Ahh my bad, you need a twisted wire base for your bristles, use this method....



Use the base mesh/selected faces to hold your splines/bristles and the new spline object can be your twisted wire stem.

Caffeine rocks :)

Edit: hmm no... use hair instance on selected faces for your bristles, much more control, you can collapse the hair mod when done :)



read 566 times
5/13/2013 11:34:57 AM (last edit: 5/13/2013 11:38:51 AM)
show user profile  missy
Hello Nik my forum love ;)

Hiya FX (Garp)

Thank you both for the very quick replies.
Hmm.. two very different ways. I shall try both, cool I like alternatives :)

I shall let you know how I got on at end of the day.

How is everyone?
Who is the new pain in the butt?
Who are the new admin?

Again Thanks xx

*Edit: can't use hair...the viewer it needs to go in doesn't support hair or fur


missy_sig

read 562 times
5/13/2013 11:38:02 AM (last edit: 5/13/2013 11:40:34 AM)
show user profile  FX
"Hello Nik my forum love ;)"....'snigger' :)

You CAN use hair, it's easier and gives you more control, use geometry instance then collapse the stack when your done, it leaves no traces of hair :)

Edit:...


http://www.3dtotal.com/tutorial/3d_studio_max/hair_and_fur_in_3ds_max/hair_and_fur_01.php

read 553 times
5/13/2013 11:44:29 AM (last edit: 5/13/2013 11:51:24 AM)
show user profile  Sangre
How about this?


PS: Welcome back.
read 539 times
5/13/2013 12:14:39 PM (last edit: 5/13/2013 12:18:31 PM)
show user profile  FX
This tis what I mean, forget the geometry instance , you can take a snapshot of the hair when done....

Image Hosted by ImageShack.us

Needs bit of tweaking on hair distribution, and stem twists, but I think you can see the gist of it :)
That's all mesh..no hair present, but quite high poly as a result.

Image Hosted by ImageShack.us

read 530 times
5/13/2013 12:22:28 PM (last edit: 5/13/2013 12:34:48 PM)
show user profile  missy
Thank you Sangre...nice try but the filaments need to extrude at same angle :)


Edit: Just trying the sweep on the helix atm FX, couldn't get a plane to twist correctly around my stem but about to try some 'hair' on the sweep. Thanks for your interest and help x



missy_sig

read 519 times
5/13/2013 12:39:10 PM (last edit: 5/13/2013 12:42:21 PM)
show user profile  Sangre
You mean like this:

read 507 times
5/13/2013 12:53:55 PM (last edit: 5/13/2013 12:53:55 PM)
show user profile  FX
No problem at all...I've been staring at race tracks for too long...this is fun....I'm waiting for a phone call anyway..killing time :)

I used the top mesh to distribute hair...going to tweak the hair a bit, it looks too wild.

Image Hosted by ImageShack.us



read 504 times
5/13/2013 1:04:48 PM (last edit: 5/13/2013 1:04:48 PM)
show user profile  FX
Better..closer...stronger...faster..... you can thank Dowe Egberts strength 5 for this.....woo hoo! :)

Image Hosted by ImageShack.us

read 497 times
5/13/2013 1:25:02 PM (last edit: 5/13/2013 1:25:02 PM)
show user profile  missy
OOoo you are both on the right track...getting closer (thanks douwe egberts..I am a wimp I like number 3 strength)

missy_sig

read 495 times
5/13/2013 1:27:06 PM (last edit: 5/13/2013 1:27:06 PM)
show user profile  FX
I just read the label, I didn't realize you had to drink it..I've been snorting it :/ ...thought you got a lot of powder for £2.99 ;)


read 489 times
5/13/2013 1:32:49 PM (last edit: 5/13/2013 1:32:49 PM)
show user profile  FX
Ok, I'm there....crappy render.... I'm too impatient to set up materials :)


Image Hosted by ImageShack.us


Lovely jubbly wire/ao.....


Image Hosted by ImageShack.us


Settings.....


Image Hosted by ImageShack.us



Convert your hair to mesh with this tool.....


Image Hosted by ImageShack.us

and you should be ready to rock and roll, hope this was helpful :), shout if you need anything.

Edit: oops forgot to mention set display to 100% and check "As Geometry"


Image Hosted by ImageShack.us

read 468 times
5/13/2013 2:21:56 PM (last edit: 5/13/2013 2:48:49 PM)
 
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