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Broken edge with Symmetry
show user profile  Spear Chuck
When I added Symmetry to the shape on the right an edge is missing, an idea why?
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read 383 times
2/16/2015 3:42:09 PM (last edit: 2/16/2015 3:44:08 PM)
show user profile  herfst1
Turn the threshold down to 0.001 or something like that.
read 380 times
2/16/2015 3:45:29 PM (last edit: 2/16/2015 3:45:29 PM)
show user profile  Spear Chuck
Another issue solved, thanks
read 378 times
2/16/2015 4:03:13 PM (last edit: 2/16/2015 4:03:13 PM)
show user profile  luxxeon
Just make sure the threshold tolerance isn't too low. Raise it until you see the issue occur, then back down slightly, until it is solved again, and that is the optimum threshold. I'm sure 0.001 is fine, but in some cases, too low of a tolerance will cause other areas of the mesh not to weld properly too.
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My Youtube Video Tutorials:
https://www.youtube.com/user/luxxeon3d
read 355 times
2/17/2015 1:41:41 AM (last edit: 2/17/2015 1:41:41 AM)
show user profile  Spear Chuck
Will do.

Here's another issue. I have a few planes as one (attached) object, lined up side by side with uneven ends. When I select the segments and connect, they're angled rather than 90*. How can I change the angles to 90?

read 346 times
2/17/2015 4:11:31 AM (last edit: 2/17/2015 4:11:31 AM)
show user profile  Spear Chuck
Bring up the pointed ends before doing the connect?
read 343 times
2/17/2015 4:20:23 AM (last edit: 2/17/2015 4:20:23 AM)
show user profile  S. Silard
The pointed ends is causing the tilt. So yeah just as you said.
Or same as this:http://www.maxforums.org/threads/all_straight_at_once/0001.aspx


Congrats, you found my signature.

read 333 times
2/17/2015 6:04:28 AM (last edit: 2/17/2015 6:08:52 AM)
show user profile  luxxeon
I'd create that shape from a single plane object with the necessary horizontal/vertical segments, then just convert to editable polygon and move the vertex points to the desired locations by hand. Using symmetry modifier to divide the plane in half, and working only on one side, this would be much faster than what you're trying to accomplish with the multiple attached planes and connect. Unless there's something of the process I'm missing here, that seems like the most logical way to approach. If you need the planes as separate objects for whatever reason, then it's easier also to just select the polygons of each section and detach, as the final step, and add a shell modifier to create boxes from the planes, if needed.
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My Youtube Video Tutorials:
https://www.youtube.com/user/luxxeon3d
read 323 times
2/17/2015 9:59:01 AM (last edit: 2/17/2015 10:04:52 AM)
show user profile  Spear Chuck
They are separate but equal...so to speak, it's a rounded shield with extruded planes that I attached to one another.

I appreciate the clip Silard, I learned something. I'm getting to the point where common sense should be kicking in but nothings happening.
read 310 times
2/17/2015 3:04:39 PM (last edit: 2/17/2015 3:19:07 PM)
show user profile  Spear Chuck
S. Silard, the Scale Transform Type-In is great, thanks. When I changed the Uniform scale to Non-Uniform and played with the numbers the connection edges rotated well.
read 302 times
2/17/2015 6:35:15 PM (last edit: 2/17/2015 6:35:15 PM)
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