Forum Groups
  All forums
    Help & Feedback
      Work in progress
      Finished Art
      Non-Max related

Featured Threads
  inspiration alert!!!
(37 replies)
  Indespensible MaxScripts, Plugins and 3rd Party Tools
(37 replies)
  The allmighty FREE Resources Thread !
(17 replies)
  spam alert!!!
(4886 replies)
  Maxforums member photo gallery index
(114 replies)
  Maxforums Member Tutorials
(89 replies)
  three cheers to maxforums...
(240 replies)
  101 Things you didnt know in Max...
(198 replies)
  A Face tutorial from MDB101 :D
(95 replies) Members Gallery
(516 replies)
(637 replies)
  Dub's Maxscript Tutorial Index
(119 replies)

Maxunderground news unavailable

Box modeling - start from which viewport?
show user profile  nishanth2050
Hey all,

I want to model a car. i prefer box modeling. now i want to know from which view port should i start adjusting vertex first?

Is there any right or wrong way doing it? I mean i should first work in front view then in side and then in top or something like that?

I hope you understand what i mean.

read 246 times
1/2/2012 11:18:53 AM (last edit: 1/2/2012 11:18:53 AM)
show user profile  Nik Clark
There is no correct answer to this.

read 240 times
1/2/2012 11:25:37 AM (last edit: 1/2/2012 11:25:37 AM)
show user profile  nishanth2050
Thanks Nik

I knew it.
read 233 times
1/2/2012 11:45:38 AM (last edit: 1/2/2012 11:45:38 AM)
show user profile  RedStar
+1 to what nik said.

I will however share a few things about my workflow.

I usually start from the hood. Top view port, lay down a plane. Then go to front move it to match key elements. Move to side and move vertices to match key elements.

After that its pretty much whatever is needed to get the job done.

Good luck my friend!
read 208 times
1/2/2012 6:39:22 PM (last edit: 1/2/2012 6:39:22 PM)
#Maxforums IRC
Open chat window