| box flip animation |
rapidaction |
hi fellow animators
want help from yourll i have given my query any help will appreciated
regards rapidaction
read 1459 times 10/15/2008 2:06:02 AM (last edit: 10/15/2008 2:06:02 AM)
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mrgrotey |
This thread may be of some help (though all images except mine are missing coz everyone is selfish and doesnt think others can benefit at a later time :p :) jk.
http://www.maxforums.org/thread.aspx?TID=447050&P=1
read 1455 times 10/15/2008 2:11:58 AM (last edit: 10/15/2008 2:13:07 AM)
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TiMoN |
create an animation of the box rotating once.
in the curve editor you can select the keyframes and set them to straight line (look up ease in and ease out) In order to disable rotation slowing down and speeding up.
then look up "out of range controller" in order to make the rotation-animation loop.
Terribly boring signature.
read 1451 times 10/15/2008 2:14:31 AM (last edit: 10/15/2008 2:14:31 AM)
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rapidaction |
hi timon
i sorry to say but can i get a example on a video if possible bcez i am not getting the exact point to make that animation i have tried twice.
thankz rapidaction
read 1435 times 10/15/2008 4:30:24 AM (last edit: 10/15/2008 4:30:24 AM)
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TiMoN |
no
Terribly boring signature.
read 1417 times 10/15/2008 5:28:53 AM (last edit: 10/15/2008 5:28:53 AM)
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TheVision71 |
heh
read 1409 times 10/15/2008 5:40:35 AM (last edit: 10/15/2008 5:40:35 AM)
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markoid |
Lolz @ Timon
Rapidaction: YOU make a video of what you have, post it here, and we can help. Keep trying, you have only found 2 ways that don't work, I'm sure there must be more than that.
WEBSITE
read 1405 times 10/15/2008 5:51:11 AM (last edit: 10/15/2008 5:51:11 AM)
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mrgrotey |
Here's a method that should get you going...
1. Create your cube, then create a dummy helper object ('helpers' section in the create panel) and align it to the first corner of the cube where it will rotate. (use the pivot and vertex snaps for this, it needs to be accurate.
2. Move the time slidere on a few frames (I used a range of 1-15), then turn on Autokey and move the cube down exactly one cube's width, you might like to use snaps here too, or just type the distance in the keyboard entry area if you know the exact size. Also rotate it 90° in the direction it should be going.
You should now have a cube that rotates and moves in the right direction, it just doesnt look right.
3. This is where a bit of manual work comes into play but its really quick when you get into it.
With autokey still enabled (and also pivot and vertex snaps enabled) move one frame forward and realign the corner of the cube to the dummy object. This will create a new key at that frame. then move on one more frame and realign the corner to the dummy again. Repeat this until you have got to the existing frame at the end of the cycle (i.e. I repeated this 14 times but it only took a minute or two)
Then turn off Autokey
see below...
4. Now your cube rotates once on its corner, you now need to make it continue. To do this, select the cube, then open the track view curve editor and select the two position tracks and one rotation track that contain the animation you just produced (these may differ to the ones in the image below depending on the way you made the cube travel)
5. Then hit the 'out of range' button and click the image (or both the arrows) under the 'relative repeat' heading and click OK
Now you will see that the animation is repeating in the curve editor shown by the dotted lines after the keys.
6. Now you are done. drag the time slider to see your result
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markoid |
That is actually a little more difficult than it looks *swallows another mouthful of humble pie* Helped me Grotey.
Apologies to rapid for my last sarcastic reply.
WEBSITE
read 1346 times 10/16/2008 4:06:07 AM (last edit: 10/16/2008 4:06:07 AM)
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Dub. |
hmmm...
You could make an expression to do this...
I see a sine wave and a 3rd order quadratic.
go math geeks go!
read 1337 times 10/16/2008 4:48:45 AM (last edit: 10/16/2008 4:48:45 AM)
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rapidaction |
thanku very much mrgrotey for steps of that work flow thanks thanks a lot hats off
regards rapiaction
read 1283 times 10/18/2008 3:51:23 AM (last edit: 10/18/2008 3:51:23 AM)
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rapidaction |
no markoid its ok u dont have to Apologies i hope u will help me in future also
regards rapidaction
read 1280 times 10/18/2008 4:07:52 AM (last edit: 10/18/2008 4:07:52 AM)
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_3dioot |
I thought we had come to a more simple and elegant solution quite some time ago? I am confused. Here is a movie.
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release2 |
Hey.. erf -- had an idea for an alternate way of doing the box flipping exactly on its corners. It's kinda lazy.
- move the pivot point of the cube (hierarchy tab) to the center of the first edge which will roll over, and animate the first roll of the cube with 2 keyframes. - clone the cube for each separate roll you want to do, i.e cube1 cube2 .. - position the 2nd cube to begin it's roll where the first one left off, and position the third one to begin where the 2nd one left off... etc. if you used exact dimensions for your box, this would help a lot here. i.e. 50,50,50 dimensions - use the track view to turn all the cubes except the first one invisible (you must add a visibility track). after the first roll, have the track view hide the first box, and reveal the 2nd box... etc
hah, told you it's lazy :]
read 1252 times 10/18/2008 10:09:10 AM (last edit: 10/18/2008 10:09:10 AM)
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Kajico |
Well to show there is more than one way to skin a cat here is my setup:
The Setup:
First take your box and position 5 dummies around it as shown in the image below:
Get the Linker tool and parent the objects in the way that I have show.
Box -> D1 -> D2 -> D3 -> D4 -> D5
Next you will animate the rotation of D1 - D4 as shown in the video below.
Make sure that every dummy has a rotation keyframe, even if it didn't rotate.
Next make a dummy right above the position of where your box has ended up. This is just a marker for later use as you'll see in the video. it does not actually control anything.
The video that continues shows how to loop the animation.
(\/) (°,,,°) (\/) Woop woop woop!
read 1224 times 10/18/2008 1:12:29 PM (last edit: 10/18/2008 1:12:29 PM)
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