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Bound vertex to object
show user profile  Darwiz0
Hi all.


Example : a jump rope.

Imagine 3 objects :

Object 1 : a regular box, simulating the left handle of the jump rope.
Object 2 : a regular cylinder, simulating the rope.
Object 3 : a regular box, simulating the right handle of the jump rope.

I would like to bind the vertex on the left side of the rope, to left handle, and bind the vertex on the right side, to the right handle.

So, if i move a handle, the rope will deform.

Anyone have an idea how to do this ?

Thank you :)

read 452 times
3/11/2009 5:08:27 PM (last edit: 3/11/2009 5:08:27 PM)
show user profile  Darwiz0
Well i found a way with the bones and SplineIK solver.

Ty..
read 431 times
3/12/2009 8:19:55 AM (last edit: 3/12/2009 8:19:55 AM)
show user profile  Dave
Anytime.

"I flew over Egypt once"

read 429 times
3/12/2009 8:26:11 AM (last edit: 3/12/2009 8:26:11 AM)
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