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Boolean edges
show user profile  jpedleham

Is there a way to clean up Booleans?
I always end up with weird edges into the middle of geometry.

read 421 times
7/14/2016 9:49:03 AM (last edit: 7/14/2016 9:49:13 AM)
show user profile  ijzerman
Why would you use a boolean in the first place? If you use a spline there's no problem.


Pushing buttons since "86
read 403 times
7/14/2016 11:22:56 AM (last edit: 7/14/2016 11:22:56 AM)
show user profile  jpedleham
Basically i have construction specification drawings from a manufacturer, im taking them (pdf) into illustrator and exporting as a dwg so i can extrude the shapes but sometimes for some reason the shape in the middle (the parts i have to boolean) dont extrude as if they arent part of the same spline so im having to boolean out the parts i need bacause of that. Whats weird is it works absolutely fine in sketchup.
read 393 times
7/14/2016 2:10:22 PM (last edit: 7/14/2016 2:10:22 PM)
show user profile  ijzerman
could it be that shapes are not welded properly?
Turn on vertex numbering in your spline and you wil probably see 2 vertexes on the same spot that need welding. Could be that sketchup autowelds on import.

Pushing buttons since "86
read 391 times
7/14/2016 2:17:39 PM (last edit: 7/14/2016 2:17:39 PM)
show user profile  FX
When you export from illustrator use AI format, you may have to delete duplicate splines but they usually import and extrude fine.

..but yup, check they are all welded, uncheck end caps on extrude to see if it's extruding but not seeing the centre bit.

edit: export using illustrator 8 format.

read 385 times
7/14/2016 4:57:00 PM (last edit: 7/14/2016 7:35:44 PM)
show user profile  jpedleham
thats entirely possible that they arent welded. Ill check back tomorrow.
Damn...i didnt know you could import .ai into max. Thats awesome!
Thanks guys!
read 374 times
7/14/2016 8:55:39 PM (last edit: 7/14/2016 8:55:39 PM)
show user profile  3Ddeath
I feel we might have a different idea of what clean looks like, to me clean is more or less evenly spaced quads.

Are you thinking of simply having no edges across the top face? and why would you mind if you do have those edges there?

For parts like this I would create more edges on the top face and remove the weird long ones booleans add, than you can usually chamfer the edges to give it that nice look.

Portfolio Site
read 361 times
7/14/2016 11:05:50 PM (last edit: 7/14/2016 11:05:50 PM)
show user profile  jpedleham
Its for chamfering the edges yeah. I dont mind having the edges ontop, its just alot of the time the boolean edges will completely fuck my model and max will crash if i even go near the chamfer button :P

read 343 times
7/15/2016 10:32:46 AM (last edit: 7/15/2016 10:32:46 AM)
show user profile  3Ddeath
Ah yes! so just create edges that take a shorter path!, and once you have a few of these max should allow you to remove those giant useless ones and chamfer 'should' work, a bit of trail and error required though.
For each standard hole I try to have 4 edges going outward from it

Be thankful Max is forgiving with its chamfers! you may not think it is but oh man does it change in other applications.

Portfolio Site
read 334 times
7/15/2016 6:04:58 PM (last edit: 7/15/2016 6:06:12 PM)
show user profile  Octopuzzy
There are alternatives to beveling the top/bottom, or the border faces, or using shell with a custom curve for instance, extracting splines and sweep then cap,..
Work around the problem if that's quicker.

read 326 times
7/15/2016 7:09:39 PM (last edit: 7/15/2016 7:09:39 PM)
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