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show user profile  vladdddd
guys how would u go by modeling/animating a book cover opening - i m actualy having a problem with the part that bends


read 531 times
9/29/2011 2:01:33 PM (last edit: 9/29/2011 2:01:33 PM)
show user profile  Nik Clark
I'd probably use an animated FFD modifier for the bends.

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9/29/2011 2:02:56 PM (last edit: 9/29/2011 2:02:56 PM)
show user profile  vladdddd
sounds like a really good ideea although i dont know much about it.. can u some how attach some of the points from the top end to a moving part while the the bottom ones remain still and the midle ones just kind of float inbetween?

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9/29/2011 2:30:05 PM (last edit: 9/29/2011 2:31:36 PM)
show user profile  Nik Clark

This script might help give you some ideas.

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9/29/2011 3:08:45 PM (last edit: 9/29/2011 3:08:45 PM)
show user profile  IBENEZ21
Skin it!! make a rectangle where the book cover is, put the pivot by the spine and use that for the "bone". To give it more control... add a look at constraint to the rectangle... looking at a moving dummy object.

read 471 times
9/29/2011 4:08:36 PM (last edit: 9/29/2011 4:08:36 PM)
show user profile  soontekk
yup skinning it would be the safest and effecient way, it would be my choice if time/budget were an issue

and interesting way to go about this would be using cloth
it would however involve a lot of simulating and testing

melting ur brainz!
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read 468 times
9/29/2011 4:25:12 PM (last edit: 9/29/2011 4:25:12 PM)
show user profile  Garp
Maybe this would help. It was in aswer to a similar question 3 weeks ago.

Unable to display content. Adobe Flash is required.

read 440 times
9/29/2011 7:46:12 PM (last edit: 9/29/2011 7:46:12 PM)
show user profile  vladdddd
thanks alot guys, i only made some pages flip for now.. no time to do this properly i guess, but soon i ll need to give it another try. i found some maya tut, rly nice, using cloth and wind, but everything there is a bit different than max.

eventualy i ll give it a go with cloth, i ll be back with results.


read 412 times
9/30/2011 4:03:07 PM (last edit: 9/30/2011 4:03:07 PM)
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