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bones/skin question
show user profile  stevey2shoes
why is it when ever I see a video tutorial about bones and skin, the computer keeps up in real time, but mine just crashes.
I realsie theres a lot to deal with but this si ridiculous, nothing would ever get animated if the computer stalls after every step/movement
read 459 times
5/14/2013 3:42:59 PM (last edit: 5/14/2013 3:42:59 PM)
show user profile  herfst1
They probably use an older version of max. Else they got a better computer. Else, they're skinning less verts.
read 447 times
5/14/2013 4:17:27 PM (last edit: 5/14/2013 4:17:27 PM)
show user profile  stevey2shoes
I gave up in the end.
I thought it was because I had used biped instead of CAT.
so I used cat
That was just as slow
I then tried to animate using CAT and it wouldn't let me animate (despite the fact its suposed to be so great).
wasted about an hour trying to make sense of a programme that seems hell bent on throwing its toys out of the pram at any given opportunity.

Bring back POSER.
read 441 times
5/14/2013 6:10:53 PM (last edit: 5/14/2013 6:10:53 PM)
show user profile  herfst1
CAT lets you animate just fine. You have to go to the motion tab and add an absolute layer. Then press play.

Honestly, an hour is nothing. You got to have more drive.
read 427 times
5/14/2013 6:25:37 PM (last edit: 5/14/2013 6:25:37 PM)
show user profile  stevey2shoes
OK correction, an hour dedicated to this after 4 hours of struggling with other stuff.

It doesn't surprise me that I needed to do something cloak and dagger to get any result, I mean you don't have to add any layers when you key frame anything else do you?

As if my computer wasn't struggling enough, I've now got to ask it to make MORE calculations to basically animate.

Tell me this isn't just me, and that it IS actually more convoluted than it needs to be
read 424 times
5/14/2013 6:34:30 PM (last edit: 5/14/2013 6:34:30 PM)
show user profile  herfst1
There are tutorials on youtube. Very easy to find. No cloaks and daggers.

As for your computer... it's probably just slow.
read 415 times
5/14/2013 6:38:35 PM (last edit: 5/14/2013 6:38:35 PM)
show user profile  stevey2shoes
Its an I7 so not sure what else I can do from there.
might go back to it later

read 412 times
5/14/2013 6:42:32 PM (last edit: 5/14/2013 6:42:32 PM)
show user profile  stevey2shoes
I added the motion absolute layer and all I could move was the big oversized triangle that's supposed to have all the information about the CAT RIG (according to F1)

Everything except being able to do anything whatsoever with moving anything contained within the cat rig that is.

In the meantime my computer sounded like it was about to take off.

From now on I might use MAX for things its good at, like making simple geometric shapes, providing they don't need to be textured or modified in anyway shape or form.

If you cant tell...... I'm pissed off (don't take it personally) .

read 403 times
5/14/2013 7:13:10 PM (last edit: 5/14/2013 7:13:10 PM)
show user profile  Mr_Stabby
2012 and 2013 are absolutely incapable of doing animation in realtime

i heard they make really nice cubes though, with like 6 sides and all

read 387 times
5/14/2013 8:26:42 PM (last edit: 5/14/2013 8:27:44 PM)
show user profile  marktsang
what kindof density (poly count) is your mesh? what kindof rig is it?
skin or physique?
what video driver? what gfx card?

unless a mesh is ultra dense or the rig is very very complicated you should be able to achieve real time rigs in max
read 383 times
5/14/2013 8:46:01 PM (last edit: 5/14/2013 8:46:01 PM)
show user profile  stevey2shoes
My god now your asking some questions .
I'm using skin NOT physique,
On a gee force gt430
The mesh is quite dense as its something imported from poser will have to check the poly count but assume its the equivalent as if its been turbo smoothed
read 379 times
5/14/2013 8:49:19 PM (last edit: 5/14/2013 8:49:19 PM)
show user profile  marktsang
your gfx card is pretty low end also - turn of realistic mode in viewport and any hardware lighting and shading - if using 2013 try gpoly instead of editable poly or editable mesh

turbosmooth should be used but it should be above skin in the stack.. if a smoothing modifier is collapsed in (turbosmooth or meshsmooth) you will have slow performance as the poly count will rise very fast with smoothing modifiers...

i would think this is your problem - post a wireframe maybe?
read 375 times
5/14/2013 9:46:24 PM (last edit: 5/14/2013 9:52:34 PM)
show user profile  stevey2shoes
the poly count is 300,283, I did buy a plug in to reverse subdivisions because........god only knows why.......its only one object but it wants me to detach it.

This is quickly becoming another beginner problem I want to put to the bottom of the list
read 368 times
5/14/2013 10:56:27 PM (last edit: 5/14/2013 10:56:27 PM)
show user profile  marktsang
300,000 polys is too high - should be less than 50,000 really even for quite detailed characters -
that is the reason it is slow - use a medium res base with skin and turbosmooth above that (off in viewport, on in render) or make a proxy cut out mesh and dont animate with the high poly version active (disable the modifier, hiding used to work but is broken in later versions)
read 365 times
5/14/2013 11:18:58 PM (last edit: 5/14/2013 11:18:58 PM)
show user profile  br0t
dude skinning a mesh with 300k polygons and expecting it to animate in realtime is a bad idea. try that in maya, wont be much better. that is the reason why it is so slow. if you need to skin it like it is, do so and for animating, use an "animation puppet", meaning a copy of your mesh that you cut into pieces and just link them to your rig instead of skinning. that way you will have a good visual representation in the viewport without the skinning calculated during playback.
you can try my script to create the puppet automatically:

but expect it to take quite a while for your mesh

never get low & slow & out of ideas

read 362 times
5/14/2013 11:25:23 PM (last edit: 5/14/2013 11:27:21 PM)
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