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Bones add Mesh or Mesh add Bones
show user profile  Emadigon
My First Post here, hello everybody,

I spent many hours on "Blender" last year. I learned some basics.
Now I'm trying 3DS.
I'm trying to make a spider model.
I don't know whether I should make a mesh and then fit a bones model to it.
Or make a bones model and then fit a mesh to it

Any help on that ?


read 498 times
2/25/2009 4:25:05 PM (last edit: 2/25/2009 4:25:05 PM)
show user profile  Dejitarujin
Which way do you prefer? I don't think it matters any. Personally, I have a set anatomy formula (based on how I draw), so for the humanoid model I'm making, I started with most of the bones already in place at known joint positions - if only because it was a very convenient way to visualize the proportions and make sure the body mesh had points in all the right places. I'm not quite sure if the bones I started with will even be the ones I end up with, it's been many years since I even attempted to rig, but either way I don't think MAX cares.
~~~
Specialty: Non-organic modelling and effects.
Setup: 3D Studio 2010 with finalRender.
Rig: No, no I can't.
read 492 times
2/25/2009 4:32:26 PM (last edit: 2/25/2009 4:32:26 PM)
show user profile  Jollabollathan
Mesh then bones. Unless you have a specific need or just really want to do it otherwise.

read 485 times
2/25/2009 4:54:07 PM (last edit: 2/25/2009 4:54:27 PM)
show user profile  $$T-bone$$
Easiest, most painful way is to build the mesh first.




read 473 times
2/25/2009 7:07:16 PM (last edit: 2/25/2009 7:07:16 PM)
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