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Bones inside out?
show user profile  Dejitarujin
I seem to have one last problem with my rig. Three bones total are inside out. Literally - the fin is on the inside of the bone mesh, poking through the opposite side. With one bone, it's not a problem, because it's not an active bone, but the other two are part of a Spline IK setup, and for some reason they flip upside-down when the Spline IK is turned on.

I can't seem to find a solution in the forum search, or the web in general. Reset Xform didn't help. What the hell is up with these bones? :/
~~~
Specialty: Non-organic modelling and effects.
Setup: 3D Studio 2010 with finalRender.
Rig: No, no I can't.
read 490 times
3/21/2009 12:59:50 AM (last edit: 3/21/2009 12:59:50 AM)
show user profile  $$T-bone$$
Strange indeed.
Other than being a visual annoyance, does this seem to cause any problems such as with skinning?
Did the pivots change in any way? Did you convert them to poly/mesh for the sake of editing their shape?
If it isn't any trouble, I would re-create them...I've personally never seen this before so I don't have a clue what has happened.




read 468 times
3/21/2009 6:14:50 PM (last edit: 3/21/2009 6:14:50 PM)
show user profile  Dejitarujin
In this case I just made new bones to replace them, because it was such an easy spot to re-skin. For some reason, using the bone mirror tool created perfectly fine replacement bones (these are along the center line). They also had rotation values (from their parent) of several hundred degrees in all directions, which could not be reset, but still turned out to be the equivalent of 0.

They were at the end of a Spline IK, and just those two bones flipped around 180 degrees when the system was enabled, so I originally thought the bizarre glitch was the problem. But it turns out, the Spline IK system is just horribly screwed up, and is twisting bones around randomly, so I'm not sure if these inverted bones really were causing a problem at all. It may have just been visually annoying.
~~~
Specialty: Non-organic modelling and effects.
Setup: 3D Studio 2010 with finalRender.
Rig: No, no I can't.
read 457 times
3/21/2009 9:57:17 PM (last edit: 3/21/2009 9:57:17 PM)
show user profile  RogerRabbit
Hi
did you maybe mirror the bones? this happend to me when i mirror the bones

--
read 438 times
3/22/2009 5:58:35 PM (last edit: 3/22/2009 5:58:35 PM)
show user profile  Dejitarujin
No, none of these bones were mirrored, and mirroring has never done it before. In fact, mirroring was part of the solution, albeit indirectly.
~~~
Specialty: Non-organic modelling and effects.
Setup: 3D Studio 2010 with finalRender.
Rig: No, no I can't.
read 433 times
3/22/2009 6:40:46 PM (last edit: 3/22/2009 6:40:46 PM)
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