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Bones/Arm Positioning
show user profile  Silentrizz
I finally finished the arm bending and I think it looks great but when the arm is extended it is a couple of inches off the body. I would like to keep its starting position and rigidity (don't want anymore movement from the vertices got it right where I want it) but I guess animate the position of the arm. Here is a link to a video to give you a better representation on what I'm talking about.http://www.youtube.com/watch?v=0v3nySOB8UQ&feature=youtu.be

read 394 times
9/6/2012 3:40:11 AM (last edit: 9/6/2012 3:40:11 AM)
show user profile  herfst1
Your problem is the shoulder's pivot point isn't in the correct spot. If you move the arm bones so that they're flush with where the torso meets the arm it should help. But I'd also shorten the shoulder bone so that it doesn't end at the top of the mesh.
read 377 times
9/6/2012 5:09:49 PM (last edit: 9/6/2012 5:09:49 PM)
show user profile  ScotlandDave
Yep exactly it`s pivoting in the wrong spot - decide whether it should pivot from the top edge closest to the body or the armpit edge closest to the body, and as Herfst said place the start bone there.. Cool model btw!


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read 374 times
9/6/2012 5:32:54 PM (last edit: 9/6/2012 5:33:26 PM)
show user profile  Silentrizz
Thanks for the reply guys I will try this later when I have time. I have tried this before but when the arm got to a right angle of the body the arm would rotate 180 degrees because the bones weren't centered. Maybe something weird happened... I will try this again and post pictures on my results.
read 369 times
9/6/2012 10:28:26 PM (last edit: 9/6/2012 10:28:26 PM)
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