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Bone rigging problem
Hello, I can't make my arm to rotate correctly. Is it a bad configuration bone problem or a model problem? Thanks!
read 390 times
9/18/2012 4:16:22 AM (last edit: 9/18/2012 4:16:22 AM)
neither, thats just how skin works. If you want it to preserve volume better you can add a bone to the elbow position that would be orientation constrained between the arm and the wrist while also scripted to scale up as the rotational transform increases. This way you would have something to push out while the other 2 bones push in for a more realistic result. Alternatively you could just use skin morph to fix it up but personally i find it to be a bit too fragile for high animation traffic areas like an elbow.
read 382 times
9/18/2012 4:33:05 AM (last edit: 9/18/2012 4:33:05 AM)
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