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Blender quick start tutorials
show user profile  c0
Blender interface
(some nonintuitive stuff explained here - important)

Getting started with Blender
Introduction to hard-surface modeling with Blender

Keyboard shortcuts overview

Or, skip all of the above and just start with this:

Coffee cup tutorial

Source File

Press F12 to render.
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5/1/2017 12:57:38 AM (last edit: 5/1/2017 1:33:26 PM)
show user profile  c0
8 methods for cutting holes in meshes
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5/1/2017 1:32:34 PM (last edit: 5/1/2017 1:32:34 PM)
show user profile  Sangre
I'll save these links just in case. Thanks for sharing.
read 507 times
5/1/2017 2:53:13 PM (last edit: 5/1/2017 2:53:13 PM)
show user profile  Nik Clark
Great topic! I keep meaning to make a "So, you know Max and want to learn Blender" video, but never find the time.

Testing out some new features in 2.79 development build; Micro-displacement, Principled BSDF shader (Disney/Pixar Shader) and shadow catcher:

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5/1/2017 11:34:34 PM (last edit: 5/1/2017 11:35:09 PM)
show user profile  c0
1. Download Blender
2. Install Blender (extract ZIP file onto a USB3 memory stick surgically implanted into your body for easy access)
3. Run Blender
4. Mash keys:

Subdivide & To sphere - How to cut a round hole in a mesh

{Delete all objects}

{Top view Ortho}

{Add plane}
Move mouse
Move mouse

{Create 4x4 square mesh using subdivide x2}

{create a hole}
RMB select center vertex

{edge loop select inner vertices}
ALT + RMB click select vertex closest to center

{mesh > transform> to sphere}
Move mouse to the right
read 490 times
5/1/2017 11:49:29 PM (last edit: 5/1/2017 11:54:10 PM)
show user profile  c0
Microdisplacement rope
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5/1/2017 11:56:06 PM (last edit: 5/1/2017 11:56:06 PM)
show user profile  Nanne
@Nik Clark: If you do make a video tutorial for Max to Blender I will give it a go! :) I've installed Blender multiple times over the past years but I never get around actually starting with it. Either the tutorials I find are outdated or they are just bad. They are boring and uninspiring, and don't give an understanding of how Blender works, and the interface is confusing as hell. So I feel like I'm just wasting my time. But a tutorial that are focusing on Max users would be really nice! :)

Kristoffer Helander
  :: Works ::   |  :: Resumé ::   |  :: Contact ::   |  :: CG Blog ::   |  :: Links ::     
read 479 times
5/2/2017 12:26:22 AM (last edit: 5/2/2017 12:26:22 AM)
show user profile  c0
Max to Blender in a single video tutorial is not is easier to just go through the Blender tutorials as-is and if you know 3dsMax you will go through it a lot faster. We complain Autodesk only offers cosmetic changes; the fact that some Blender videos are outdated says something about the rapid development that is taking place.

Once you get your head around the interface and that RMB is 'select', a lot of the mystery goes away and things start to make sense*

*) no guarantees.

LMB appears to move a 'spawn point' marker around where new geometry appears in the scene when added.

The videos listed are what I used to get my head around things and are not just a random selection.

Just download Blender as a ZIP file and extract it somewhere you can get to if you have 10 minutes to spare. Then have a look at this picture:

1. Main menu = same as max.

You can choose your layout from here and manipulate application wide stuff.

2. Scene Graph = Object explorer. Shows all objects in your scene.

3. Properties = Similar to 3dsmax Create/Modify/Hierarchy/... rollout panel.

One obvious difference is that 'create' is not here. Use the icons at the top of this panel to change settings for Renderer/World/Scene/Object/Modifiers/Texture. Note how intuitive this breakdown is; it goes from all-encompassing to smaller and smaller. If you have a mesh object in your scene (a box is visible on any new scene), the "Object" (cube icon) and "Modifiers" (wrench icon) buttons should feel familiar to 3dsmax users.

4. Screen Properties is like the Transform Type-in popup.

Very useful for if you want to draw using exact measurements. I'd like to think the keyboard shortcut "N" stands for "numerical control", but that is probably just me...

5. Tools panel = tool set.

Just select the Create tab. It is where or Photoshop would show their tools (select, lasso, brush, paintbucket, paint dropper, etc.) except this one uses tabs. Any add-on you activate will have its own tab here. Think of it as your swiss army knife of tools. Most of the tools here will add new geometry to the scene. When you select a tool a window will appear at the bottom of the Tools panel where you can tweak everything for that particular tool you are using.

6. Animation Timeline.

Try pressing SHIFT-SPACE and pretend you are looking at 3dsmax. Select the Create tab to add a primitive object. Use RMB to select objects, use S to scale and use G to move. Middle mouse button with CTRL and SHIFT is pan/zoom/rotate view (scrollwheel also works).

Tip: When rendering (F12) objects for the first time find where to change the background color from black to white ("let there be light") for the Cycles renderer so you don't have to create lights.

Try this:
Insert something - try inserting a Monkey_head (= Teapot)
Select Cycles renderer from the Main menu
Change background color to white as shown in picture
Start mashing NUMPAD keys
Start mashing CTR+NUMPAD keys
RMB to select an object
TAB to go into sub object mode
RMB to select vertices
B for region select
CTRL + Mouse for lasso select
CTRL+TAB to switch between vertex/edge/poly sub-object mode
W = mesh options; similar to 3dsmax context menu for when you RMB click on an editable poly.
TAB to exit sub object mode
G = move
S = scale

Try the other keyboard mashing tutorial I listed prior. Amazing stuff and super fast once it 'clicks' !

To understand the interface in more depth, follow the very first tutorials. Come on, at least watch the first one about the user interface, okay?!

Spend the next hour or so exploring all menus and stuff to figure out what lives where and why.

When you follow a Cycles renderer texturing tutorial you will be surprised how easy it is to add blueprint background images, how UnwrapUVW is the same as in Max and how much the node based material editor is the same as in Max. You will marvel at how easy it is to arrange any number of panes into a UV editor, another viewport, quad viewports, a render view, etc all side-by-side. And the software starts up in seconds. Nice!

You are now a fully qualified Blender guru.

If anyone needs help I can provide "individual introductory fast paced Blender training sessions using Teamviewer (at a modest cost) if anyone's interested - I'll narrate, you drive", just say the word. Might have to stay up late as I am in Australia (time zone differences may apply)
read 467 times
5/2/2017 9:46:37 AM (last edit: 5/2/2017 2:58:36 PM)
show user profile  Nik Clark
I would agree. Once you have got the hang of the interface, it's not that different. I do think that a video showing Max users specifically where things are would benefit them. Once you have seen a few things, you are good to carry on and keep learning.

Blender isn't that hard once you have learned a few basic things. It has come great features, and some annoying ones. The good thing is that there are so many add-ons that come with it and are available, that most things you want to do are possible.

What I like best is how flexible the interface is. With a few clicks you can completely transform it to work how you want to.

read 454 times
5/2/2017 10:20:21 AM (last edit: 5/2/2017 10:20:21 AM)
show user profile  Nanne
Of course, all softwares are easy once you got the hang of it . . .

Kristoffer Helander
  :: Works ::   |  :: Resumé ::   |  :: Contact ::   |  :: CG Blog ::   |  :: Links ::     
read 434 times
5/2/2017 11:31:24 AM (last edit: 5/2/2017 11:31:24 AM)
show user profile  vertpusher
"Of course, all softwares are easy once you got the hang of it . . . "


Long time lurker here, but this seemed like a good reason to sign up at last.

As an Autodesk hostage I’ve been looking at alternatives, and Blender seemed to have all the goodies. But, man, that interface…. I’ve programmed multi-threaded stuff in C++, and yet trying to close a window in Blender had me scratching my head. ;)

And then, I stumbled on this - - a month or two ago. Allegedly it’s a fork of the latest version of Blender (but with a more conventional interface). I haven’t really played with it much yet, so I’m not going to endorse it, although I will say that it made a lot more sense to me than the ‘standard’ Blender. It’s only been lack of time, rather than frustration, that’s kept me away from it! :)

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5/2/2017 12:47:31 PM (last edit: 5/2/2017 12:55:14 PM)
show user profile  vertpusher
(D*mn, it's been a long time since I hand-coded HTML!) :p
read 406 times
5/2/2017 12:57:37 PM (last edit: 5/2/2017 12:57:37 PM)
show user profile  chillywilson
FYI 2.79 beta is out if you want the matte shadow for cycles

after being an avid max user from 2.5 surface tool to max 2010.

I had to make the switch after the cloud and became blender user for over 3 years now and I don't think I'll go back unless someone buys me an autoDick cloud.

When switching, I can't stand the hot keys and mouse, so in the user preferences I set it to MAYA and then all the same toggle are used like Maya, you can set it to max but since I go into Unity I wanted it to be the same.

here is some molding I just made yesterday.

read 399 times
5/2/2017 1:51:33 PM (last edit: 5/2/2017 1:55:20 PM)
show user profile  chillywilson
if some can tell me how to get rid of that border around imgr photo embedding, I would much appreciate it.
read 389 times
5/2/2017 1:56:33 PM (last edit: 5/2/2017 1:56:33 PM)
show user profile  ScotlandDave
Blender is definitely a thing now isn't it. Good to see it really properly lifting off now..

Nik that window render looks nice..

Website | Blog | Contact | Vimeo

read 374 times
5/2/2017 4:13:51 PM (last edit: 5/2/2017 4:13:51 PM)
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