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Blender fluids, amagad
show user profile  soontekk

i had no idea blender could do something like this, its awesome !!

edit: some more

melting ur brainz!
/ FOS4 / FO2 / Blurb / Twitter / Facebook / Vimeo /

read 969 times
4/3/2008 9:57:49 AM (last edit: 4/3/2008 10:04:45 AM)
show user profile  mattymoose
Wow, I knew Blender had fluid sim but that is a really good result. I don't think my machine has enough RAM to really play around with it : (

read 966 times
4/3/2008 9:59:29 AM (last edit: 4/3/2008 9:59:29 AM)
show user profile  npcph
i thought i had seen that before but not from blender. been a while though so i could be wrong.

read 960 times
4/3/2008 10:01:03 AM (last edit: 4/3/2008 10:01:03 AM)
show user profile  toldaddy
Very impressed.

Is max the only ap w/o a native fluid sim? I know it might not be widely needed, but for crying out loud, it's called competitive edge and it's something max is running out of.

read 955 times
4/3/2008 10:02:28 AM (last edit: 4/3/2008 10:02:28 AM)
show user profile  npcph
i was just going to look at blender to see features and such and the website is not working. isn't blender free? Very interesting and i look at the expense of Max and wonder why we don't have one that comes packed with it.

read 948 times
4/3/2008 10:07:10 AM (last edit: 4/3/2008 10:07:10 AM)
show user profile  mattymoose
yeah, goes down a lot for some reason. The feature page loads for me -

One particular feature they have that other packages are going to have to catch up in is approximate ambient occlusion:

"A new approximate ambient occlusion method has been added, next to the existing one based on raytracing This method is specifically targetted at use in animations, since it is inherently noise free, and so will not flicker across frames."

read 936 times
4/3/2008 10:15:27 AM (last edit: 4/3/2008 10:17:10 AM)
show user profile  reeves1984
Thats what any AO does. (flicker free)

Simon Reeves - VFX Artist & Blog
twitter <-- I work here

read 918 times
4/3/2008 10:50:38 AM (last edit: 4/3/2008 10:50:38 AM)
show user profile  mattymoose
Yeah, that's a typo on their part. It should be "approximate global illumination" I think.
Here's some more info about it.

read 911 times
4/3/2008 10:54:49 AM (last edit: 4/3/2008 10:54:49 AM)
show user profile  reeves1984
Ah ok, that looks quite interesting. often I've used AO with sampling the environment in MR, not quite the same as you generally get a dark render instead of the white with some shadows - but I usually just grade that result down to a normal AO.

Simon Reeves - VFX Artist & Blog
twitter <-- I work here

read 899 times
4/3/2008 11:12:48 AM (last edit: 4/3/2008 11:12:48 AM)
show user profile  twitt
Thats awsome, the website doesnt work for me though :( apart from this :P


read 883 times
4/3/2008 12:00:40 PM (last edit: 4/3/2008 12:00:57 PM)
show user profile  i11uzion
toldaddy> What other 3d-package has a fluid-simulator built-in, except Blender? I don't know of any..
read 867 times
4/3/2008 12:10:13 PM (last edit: 4/3/2008 12:10:13 PM)
show user profile  Amish bob
houdini has a great fluid simulator.


read 862 times
4/3/2008 12:15:15 PM (last edit: 4/3/2008 12:22:22 PM)
show user profile  toldaddy
Maya does..Houdini does. And for some reason in my subconscious I thought Softimage did. hmm. in fact I remember messing with XSI a couple years ago and doing some kind of smoke simulation I could've sword it was fluid dynamics. And lightwave has simple fluid dynamics. Closest thing max has is blob mesh and meta particles.

@amish bob - damn.. I need to learn houdini..

read 850 times
4/3/2008 12:22:53 PM (last edit: 4/3/2008 12:25:53 PM)
show user profile  i11uzion
Sweet, I didn't know that :).

As far as I know though, neither 3ds Max, Maya, Cinema 4D, Lightwave nor XSI has got an internal fluid-simulator (except for the 'gaseous' fluids of Maya for example)..

Please correct me if I'm wrong!
read 843 times
4/3/2008 12:26:43 PM (last edit: 4/3/2008 12:26:43 PM)
show user profile  i11uzion
toldaddy> Yes, fluid-dynamics are not so uncommon in 3d-apps, but fluid-dynamics that does liquids ,like water, are, I believe. Fluids in Maya are primarily used for (just like the Softimage example you just mentioned) smoke, explosions, fire and that kind of stuff.
read 836 times
4/3/2008 12:31:39 PM (last edit: 4/3/2008 12:42:47 PM)
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