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Blend more than 2 materials in 3ds max for vertex painting
show user profile  Alex910
How can i do this procedure that he is doing in slate material editor in 3ds max 2010 material editor?
I tried several times what he did there, but didn't worked right. Don't know if it can be done in the material editor but i tried to add materials as he did there: first a material blend where material 1 is a texture and material 2 is again a material blend + that vertex mask. How can i make this work properly? How can i make this procedure in max 2010? And what i missed?

Yep, i added two vertex painting modifiers and i was a bit confused where was the right place to choose the channel number in the material editor.

This is the tutorial: https://www.youtube.com/watch?v=Izjz7Zl3JwU

Thank you very much! I think i'm so near to paint my terrain with more textures.
read 510 times
8/29/2012 2:23:01 PM (last edit: 8/29/2012 2:23:01 PM)
show user profile  advance-software
busy at the moment, but can't you use all 4 channels in the vertex colour in the composite somehow ?

e.g. red = blend level texture 1.
green = blend level texture 2.
blue = blend level texture 3.
alpha = blend level texture 4.

then you wouldn't need multiple vertex colour mods.

no idea if this is possible in standard max materials. haven't looked at it yet.

similarly with a blend map instead of vertex colour if you need finer control.


the approach you need depends on the tech you're working with. for straight max, use a number of composite map layers.
for a game engine, depends on the engine. the approach varies.
read 498 times
8/29/2012 3:01:44 PM (last edit: 8/29/2012 3:33:00 PM)
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