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Bitmap material Tiling/mirroring bug?
show user profile  9krausec
Using Vray and 3ds Max 2012... I unchecked mirror and tiling in the bitmap on my vray material, but instead of just showing me one image of the bitmap material in the viewport, 3ds max continued to display multiple duplicates of the same image as tiled (although tiled is unchecked for both vert and horz parameters).

If I check mirror, then poof, no tiled, just mirrored.. Wtf? Anyone else experience this problem with 2012 yet? I have tried restarting, but no dice.. any suggestions?

- Portfolio-

read 1775 times
6/21/2011 10:26:45 PM (last edit: 6/21/2011 10:26:45 PM)
show user profile  9krausec
So, I'm the only one that is having this issue? 3ds is up-to-date and all, this is very confusing and annoying since I am force to use VrayRT to place specific textures correctly.. in other words, bump... Here's a video of the problem in action-


- Portfolio-

read 1753 times
6/22/2011 8:10:51 PM (last edit: 6/22/2011 8:10:51 PM)
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