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Biped with no legs
show user profile  VicZA001
Hi All,

Is it possible to have a biped with no legs ? I am modelling a character with no legs and would find the biped useful

Thanks
read 467 times
7/4/2013 5:05:54 AM (last edit: 7/4/2013 5:05:54 AM)
show user profile  chillywilson
Just animate it with out moving the legs?
read 460 times
7/4/2013 5:21:04 AM (last edit: 7/4/2013 5:21:04 AM)
show user profile  Error404
bi·ped (bpd)
n.
An animal with two feet.

adj.
also bi·ped·al (b-pdl)
Having two feet; two-footed.




good luck bro :-D

www.DanielBuck.net - www.DNSFail.com

read 443 times
7/4/2013 7:34:27 AM (last edit: 7/4/2013 7:34:27 AM)
show user profile  Sir_Manfred
Exactly what I was thinking, Error :D



Visit my Portfolio
http://www.Freds3D.com

read 426 times
7/4/2013 10:07:42 AM (last edit: 7/4/2013 10:07:42 AM)
show user profile  VicZA001
Haha ... ok ... I deserved that

If I can ask another (maybe more intelligent) question ....

Is it possible to edit a model once you have applied a PHYSIQUE modifier to it ?

I have created my character and due to it's "irregular" shape, I had to edit the envelopes and vertices quite a bit. Now I want to create a very similar character (with only a few appearance changes) and would not like to go through all the envelope editing again. PS: I do not need to change the bones/biped structure at all ... only the model ... and then correct a few vertices only to adjust for the changes .... but not go through every link again.

Is this possible?

Thanks
Victor
read 413 times
7/4/2013 5:00:35 PM (last edit: 7/4/2013 5:00:35 PM)
show user profile  herfst1
I don't use biped cause I'm too cool but I'm pretty sure you can just delete the legs before rigging.
read 408 times
7/4/2013 5:04:04 PM (last edit: 7/4/2013 5:04:04 PM)
show user profile  br0t
Vic you can try to just SkinWrap your new model to the existing one instead of skinning anew, but then this might kill your viewport performance. You can also try to transfer the skinning from one model to the other, there is a tool for this in the Utilities (ExportSkin or whatever). It saves a copy of your model that has skinning information included and you can use that to load it back. Might give you some stray weird or unweighted vertices but the major information might be transferred depending on how much your models differ.

never get low & slow & out of ideas


read 405 times
7/4/2013 5:11:01 PM (last edit: 7/4/2013 5:11:01 PM)
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